I like the idea of a final boss battle, but it doesn't work out that well since the better you do in the game, the less levels you'll have when you need to fight the boss, when you would expect it to be the other way around.
The question boosters ruin the game for me. It's frustrating to do fairly well until the end, just for a player to repeatedly use them while attacking your castle, all but guaranteeing their victory.
This game could really benefit from a high score system, I have a slight desire to beat each level in the fewest number of moves, but I don't know what that is and there is no way to show off my skills if I did so.
It would be nice if the game had an end. I mean, I deal over a thousand damage each hit, and I'm approaching level 100. I really don't know why I'm still playing, I guess it's addictive. I'm just saying if it could have some, "You are the Winner!" message after a huge boss battle on floor 20, that would be great, and I could finally get back to my life.
You would think that if they have wizards to send my powerful monsters back to where they came from, they would do it before the goblins raided their village.
This game is too good to only have a little over 70,000 plays. Perhaps people dislike reading too much text, but I found every word gripping, and definitely worth reading. The amount of philosophy in the game was amazing, going through such a broad amount of topics about life. The game has inspired me to think a little bit more, and for that I have to thank the developer for bringing such a game to the public. Again, you have my thanks, if few others.
- Garrett