Couldn't pass the speed one, it wouldn't register clicks except in small areas, so I right clicked and hit play a couple times to get through it. Cheating, but it worked.
"Stage Complete!" displays in the corner where waves x/y showed. Level isn't ending, and it's been about 10 minutes. I was enjoying the first level, but this is a bit of a game killer. If I can't get past the second level, why would I risk putting more time into the game?
It could use something to show range indeed. Additionally, some sort of legend telling what blocks are capable of being targets for jumps and which aren't.
Thanks for the feedback, this is a very basic experiment as we will be creating a much bigger game with similar mechanics, as you are probable thinking, this is the most boring and pointless game, and you have all rights to think that :)
2 shots to the dome (try to aim for the eyes or farther back, the nose doesn't work) of the dragon shielding the boss on level 30 to disable his shield. 6 shots to the boss to kill him. There's enough time before the shield goes up to throw 2 spears.
Break the elevators into clusters six high. Look below if you're confused. I did that with one shaft all the way up to 49 floors (the max) with low-capacity elevators before I got my first elevator complaint.
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Around level 8 as a necromancer, I'm having trouble staying alive with my piddly little 20 hp pool vs. the 200-300 point pools the mobs have. It is unfortunate.
Thank you for your advice, i will make a little legend for it.