The game is entertaining and scales very well up to near the end: I've spent just as much time getting to level 35 as I did from there until finishing (max level, all challenges, 20k run in Survival) - a bit too much repeated grinding and depleting the 3-star quests and high CPU usage, to name a few reasons.
Other than that, a level restart button directly in the interface wouldn't be bad, especially in the Challenges. Some way to spend or convert excess fuel/coins/gems at thn end of the game (maybe to buy out quests?) might also be a something worth thinking about.
- The game doesn't seem to end
- Leveling up restores your health to full
- Whatever starting abilities you have, you can find items that grant them to you
- Un-equipping an item that you used to cast a spell (like Shield) will not dispel the spell
- After a certain level (I'm guessing ~15-20) the game doesn't add anything "new" (same mob types, same boss types, same spells)
- Items give you max +55% resistance
- I don't recall seeing any mob hit me with poison damage
- Having a lot of armour never makes you immune to physical damage but it sure helps
- You can become immune to 2 types of damage using items; I recommend going for fire and ice since those are the biggest threat in the late game
- Keeping sets of armour with all kinds of resistances is a good idea
- Critical strike is a spell; the damage it will do is correlated with your intellect, sometimes it's a good idea to keep a weapon with lower base damage but which has crit
- You can use Charm to pull mobs; you can charm bosses