Solid point-and-click action, except for the tad bit excess of overcrowding light bulb hint icons. Absolutely loved the music, by the way. I just left it on the episode selection screen in the back. :P
Question. As you mentioned previously that there would be about 10 episodes in total, will you be compiling all of them into one full game eventually?
5/5 stars for all your Medieval Cop games, the writing's hilarious. :D
Tactics:
1. When still upgrading tiers 1 and 2, upgrades for main cannon and fire support (Mines, Artillery Strike and Air Strike) are your best friends, unless you can afford a Laser Turret.
2. Get all Satellite Guns up and running by the time you start upgrading Tier 2. Mostly, it'll be close quarters with the swarms at this point.
3. Keep turrets as close as possible to your base - this strategy is for later levels in the game where the swarms tend to overwhelm a LOT.
4. Following tip #3, you can squeeze 5 barriers into each side’s perimeter. Each time one is destroyed, enemies will attack the next barrier that's close enough instead of a turret. Don't forget to replenish your barriers every now and then.
5. Fire support (except for Mines) is still deployed when you're researching or building. Technically, the game is 'paused' but the fire support still drops (and replenishes, if left long enough), leaving you with lesser enemies to deal with.
+ if this helped you get to the end.
Really glad you enjoyed it! We'll do our best to improve where we can and give you more of what you enjoyed in Episode 2! :D