I have a swordman level 4 with stats 38, 40, 10, 60. I am leveling him via Boxing, yet his Agility keeps going up by 2 and his strength only by 1. Bug?
Not sure if its a bug in my game or a problem in all: Emela's staff is supposed to absorb the damage and turn it into mana according to her hit damage (if attacking regularly), yet it reduces it.
I love this game. Unfortunately there comes a point when there is so much following you that you can't see the enemies and just end up spamming lasers everywhere, just in case.
People need to stop rating this low only because it's a demo. Being a demo should in no way affect whether or not you enjoy playing the game - that's the main reason you rate it.
Having the health bar over the units would help a lot. The fact that they are almost all covered makes it pretty useless to have them. I have to guess when to heal.
I just got a bug on Level 18 with the Archer outfit. The swirling bar, last row, second from left: My cat just got "stuck" to it. One of it's legs looks as it if was wrapped around it, causing it to not fall. It's hovering right over the 200 bin.
It won't let me have more than 14 or 18 minions. It keeps saying at max, but that's all I got. ( I checked in every area to make sure). Also, once I deploy minions to defend the area, I can't recall them to other tasks. They just stay outside.
Whenever I give the animal food and he makes that sound, I am reminded of Zelda on the SNES - the sound the bosses made when you defeat them. (not foo as I typed before)
If your cursor freezes on "not valid placement" (circle with a line through it) then just select a building as if you wanted to build it and click cancel build.
It's pretty good. Towers are the way to go, only slightly cheaper than your units and last much longer. Once you get all spawn areas covered by turrets it's simple.
Some issues: The selection doesn't work properly at times. If I want to select 1 unit and click that unit often times it still selects one next to it. Also, if I want to split a big group in two by selecting one half, telling them where to go and then drag selecting the other half, often times the second drag doesn't select, but issues another "go" command to my first group.
You also need to work on pathing, units get stuck and won't move ahead and thus not attack. If I have a group selected and tell all units to attack a target, the ones in the back won't even bother to put themselves in position to attack. I have to select each one manually and tell them to move ahead to be in range.
@wisemageÑ bioluminescence wasn't explained on my nymph card. I had to kind of figure out what it does. The point is having a reference where I can check is easier than constatly having to ask somewhere and wait for an answer.