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Game comments and reviews
May. 18, 2019
A big improvement from 2. Magic is fun and there's a lot of interesting ways to use most spells.
Sep. 07, 2017
I like the idea and love the combat system, though it could do with a bit more detail on damage types/vulnerabilities. The minigames are a very nice touch that keeps it from becoming a slog. My only real complaint, aside from a handful of typos, is the art. It's very inconsistent and you can tell that the sprites have come from all over, and it's irritating when the portraits are in completely different styles from each other. Overall, I'm definitely looking forward to more!
Sep. 06, 2017
It's pretty alright. Minimal upgrade and enemy variety combined with bullet sponges that either demand tedious amounts of time to kill, or grinding previous levels beforehand, definitely hurts the game. A piece of advice: if you're using pixel art, stick to a common resolution for all sprites or it tends to look janky. Don't rotate sprites, either- you might have to draw a few new frames but it'll improve the visuals immensely.
Nov. 20, 2016
A word of advice to those playing- putting a point into both transmutation and holy affinity (You can also get the affinity with two levels in Priest, which is arguably more useful and more affordable) for heal is pretty much mandatory to survive past the first stage. Don't give up, your first few tries are going to crash and burn.
Developer Reply
Heal is usefull, especially for human (holy 1 from start) but not mandatory :) and it burns your max fatigue !
Nov. 16, 2016
This is really neat, and I do love the concept. It's a little hampered by microtransactions, but not nearly as badly as some games. I just wish it got a bit more attention.
May. 24, 2016
That ending song's still catchy. I can practically sing it by heart now.
Jan. 06, 2016
Oh man, this is pretty great. I'd love to see your take on Quake.
Sep. 30, 2015
Balance? What balance?
Jul. 31, 2015
The Russians are crazy underpowered. They're cut out of an entire section of units in exchange for a mediocre upgrade to a mediocre building.
Jul. 25, 2015
When do we get a character who specializes in throwing bodies?
Jul. 10, 2015
Honestly, the game kinda strikes me as a bit lazy. The levels are long, slow, and not terribly action-packed. The sprite for your gun and the enemy's is identical, and the animation for running forward and backpedaling is the exact same. The music is nice but a lack of variety makes it get stale. The art is enjoyable and I like the style but hampered by looking rather stretched, like it's out of it's native resolution. Furthermore, from what I can gather of the Greenlight, the whole thing looks almost identical to Battleheart, not to mention a mobile game and not exactly the sort of thing that belongs on Steam.
Jun. 16, 2015
I love the art and concept, it just needs a little polish. The lack of apostrophes in the dialogue is rather glaring.
Jun. 11, 2015
I absolutely adore the ability to trade having a health bar for creating an unending wall of bullets in front of me.
May. 11, 2015
The auto-scaling and the slow scaling kinda through me off, it felt much better in the earlier games and you weren't drowned in quite as much gear.
May. 03, 2015
Maps are stolen from Ogre Battle. Probably legal though, given that that dates back to the n64.
Jan. 24, 2015
Shit, this is worse than a Bethesda engine.
Jan. 23, 2015
Holy shit, it's been a while.
Jan. 03, 2015
An idle game hidden inside an idle game. Brilliant.
Dec. 08, 2014
Like the good ol' days when Fallout was turn-based.
Nov. 13, 2014
Sorta fun, but it feels rather incomplete. A bit more of an in-depth tutorial would be nice. I've got no idea how the fishing works.
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