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Game comments and reviews
Dec. 08, 2011
Damn, it's been a while since I got so much enjoyment out of a game. I actually feel satisfied that I got the hard achievement, unlike with some games where I felt like I wasted my time.
May. 24, 2011
I have never before been so frustrated that a civilian can die if tipped over sideways the tiniest smidgen. For Chrissakes, little girl, stop dying so I can get my gold medal.
Nov. 15, 2010
Best characters for me are the ones that can fly and have the ranged attack that bounces and shoots out three bolts. Birdman leader and demon both have those, so they're almost unstoppable once you get them. Also, the music reminds me of Goldeneye 007.
Oct. 15, 2010
The gun's only usable when there's a zombie or a soldier clinging to your hood. Otherwise, it's only punching. This confused the crap out of me too, at first.
Sep. 06, 2010
Everything in this is so awesome. I can't even catch all the references. Lucky Star and Konata, the Golden Sun classes in the damage medals, various other anime and videogame tributes/parodies...it's just too much. Also, the detail is incredible. The different clothing also shows up on the characters as they walk around, and the upgrade style is also incredibly intuitive and fun to do. Collecting shitloads of random items is also immense fun. This is a great game.
Feb. 12, 2010
49:00:59 ! Haha, just get a turret, think logically, and you're set.
Nov. 02, 2009
The foundation of this is neat. The idea and the execution of the basic formula is well done, and I enjoyed doing the missions and other things to an extent. The traveling could be sped up, and you could have an event box informing the player of events instead of watching the tedious travel. More variety, like a working economy like caravaneer, or maybe more upgrades and improvements to the ship that shows cosmetically too would be cool.
Oct. 28, 2009
Whoa. An Elona flash game.
Oct. 09, 2009
The physics in this game are hilarious, and even though it's a very frustrating game overall, I beat it and experienced a sensation of comfort and satisfaction.
Oct. 04, 2009
Would have been nice if you could use enemies to block bullets, haha.
Sep. 30, 2009
Haha, I held the right arrow key for a full 10 seconds even after the ending screen came up.
Sep. 03, 2009
Reminds me of Princess Maker.
Sep. 02, 2009
This is a thoroughly enjoyable game. I like the style, and the thought-provoking way you crafted the setting. That said, I'm rather impatient for more. This was too short an experience...
Jul. 18, 2008
Yeah, the bow is notoriously overpowered. Once I got to the Whistler something town and found the bow, I used it the rest of the time. The badges on this one are also easier to get than they seem, and they also serve as a motivation when it starts to get boring stocking up supplies.
May. 28, 2008
XD Woah it's hilarious--it was incredibly short, but weirdly sweet to win. O.o
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