It can really use a 'restart level' button (r ?), that instantly resets the level, in stead of waiting for the yellow man to reach the end, or aimlessly running to your death after a failed jump.
There should not be a "leave" option. It should be replaced by "forfeit". It's bad that you don't get a win when the opponent just runs. It's also bad when you get perma-robbed and cursed because as soon as the opponent is ahead there is little chance for a comeback.
1 star for the pearl laser. There are so much more epic bullet-hell games that are actually hard and fun at the same time in stead of this "lose 10% health 95% of the game, die 3 times to the laser in the end".
The concept is nice, another Visual Novel that needs it entirely from the Novel part as the Visual is old-skool. The only problem is that there is only 1 story-line, you reach the exact same conclusion no matter which decisions you make.
Would have given it a high rating if only Mountaintop Race wasn't that frustrating. Doing well means you eventually overshoot on one of the tops and fall to last place...
Make it possible to move connections. And get a bit bigger area where you can drop your connections so they still attach. Now I get 2 connections very close together all the time. Too tedious to play long.
(did I mention fast forward?)
Would have been a nice game if I didn't have to kill 480 enemies just to get my "ally" status with the factions. Do some tuning on the faction reputation gain from quests and it is fine.
I just got "Taste the Rainbow". No idea how I got it, but it does not have to do with having all different rarity's of workers. I did get it when buying a new worker (of a rarity I already had, and with the same face as I already had a few times).
Gold income and item costs are way out of sinc. Have to agree that sthe strongest items are way too overposered, but I suppose it will take weeks to get to them while already having finished the game.