A neat idea, solid gameplay, and effective story, but why on earth would you implement a per-level timer mechanic that forces the player back to the beginning if they let it run down even once?
If you're going to have a game use the mouse to shoot things, lock the mouse so your players don't accidentally click outside of the area and screw themselves.
What, you give an option for Azerty but nothing for Dvorak users? That's not very nice; Dvorak's been around since 1936, but Azerty was a computer-age invention.
If it's not too late, would you mind making it so the game will accept input from the ,./; keys? My keyboard layout has those as wvzs, so since the game won't take anything from the keys, I'm missing a sixth of the alphabet from my attacks. It makes the game virtually impossible.
Thanks for the comment. I can understand you there, maybe i did it too hardcore on that sense.