Dumb stereotypical mmo with microtransactions to do anything. No real vertical combat, or real storyline. Very little interaction, and most missions are repetative with a static world. No raiding as pirates basically.
The amount of games that need to be played to buy even one class is a little too high if you ask me. Not to mention you aren't guaranteed lots of points even if you win.
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I don't think it'd be insane if we got 1000 potential points for winning and being the MVP. the way things are currently set up its easier to just room hop for points than to actually beat it correctly. Upgrades cost alot, and oh boy classes are a wonder.
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80-240 games to buy Gunner, 26-104 games to upgrade stats 3 times. I know that you guys want money, but skins, requisition, and premium perks should be enough. Maybe even get ad revenue during downtime.
This game used to be good, I remember the glory days when there were no game breaking glitches, hackers few and far between, Still a good stop, just don't expect to get anything from this.
Some random zombies get a mix of abilities that let them one kill an entire team these are common zombies like runners but lighting speed, massive health, and insta kill damage and acid.
Maybe certain zombies should never have a certain pair of abilities to make the game fair for most missions?
Acid is by far an example of something that's not balanced right out right killing entire teams sometimes.
The game seems unbalanced IMO Thieves only have to take one item while guards have to defend all items. Unless the guards have one shot one kill weapons they'd NEED like 3-5 more players than the thieves to win as much as they lose. I think that there should be only like 2-3 items to defend per map or guards need to be told what to defend.
Aside from that the game is awesome.
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