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Game comments and reviews
Jan. 28, 2010
This is the second time the game hasn't saved my progress. I'm not going to keep playing this much longer if I have to unlock everything every time I play the game. 1/5 until its playable.
May. 04, 2009
I beat level 9 without it letting me progress to level 10 as well. Since there is obviously more than one solution per set, the game should let the user go to the next level whenever any solution has been reached, not just the intended solution.
Apr. 08, 2009
I must be doing something wrong, because I can't make it past level 2, even being on easy difficulty.
Mar. 15, 2009
I can't see anything, the game is way, way too dark. I guess there is something to be said for making a game darker to make it semi-scary, but not this much.
Mar. 01, 2009
No its not, its around 100km thick
Jan. 31, 2009
Pretty fun game, could use some improvements though. Giving us an option to delete or sell existing blocks on our tower would be the biggest improvement that I can think of.
Jan. 26, 2009
One huge problem is that Inferno mode doesn't actually require you to beat the levels, you can just skip through to the end. Another one is the fact that you can place some shapes in the permanent towers, making some levels so easy its ridiculous. Also, make the background for Inferno a bit easier on the eyes, its almost impossible to see what you're doing sometimes. Finally, I would suggest adding some other stats to the API if you hope to get badges. Harmony section completed, whole game completed, etc. Not a bad game, but the parts that need improvement seriously take away from the potential this game has. 3/5
Jan. 08, 2009
Its a fun game, but it has a lot of potential. Making the scoring system better would be one HUGE improvement. The castle walls can fall down around guys, but they won't die? I mean come on, really?
Nov. 30, 2008
Not too bad, at music, and a replay button, and it'd be even better.
Jul. 09, 2008
It really, really needs to have a better delete function. Other than that its a pretty decent game, a flash remake of the "Bridge Building game." For anyone who liked this, I'd recommend checking the other one out as well.
Jun. 17, 2008
Is it stolen? Its an Armor Games game, but it was put up by someone else? I'm extremely suspect.
Jun. 15, 2008
After being addicted to a similar game on the PC (Bridge Building Game,) I was real happy to see this. However, there is something that just drives me crazy about this game. That of course is, the fact the the beam disappears if you move it out of range. It seems like it should stop growing, stay a certain length, but still be visible. That would make my day
May. 13, 2008
Death Mask seems overpowered. I'm not sure what the chance to perform the phylactery type move is, but it seems to be ridiculously high. This should be fixed, since it makes killing a character way, way harder than it should be.
Apr. 02, 2008
Josh I meant in-game. I mean, its a game that utilizes the cards previously won, it seems like it would make sense to be able to see what cards you have in-game, same with stats.
One thing I'd really, really like to see in the game, is some way to check on your stats and cards, easily. Right now I can't check what I have, and that is kinda annoying.
One other thing I did notice, is that the computer tries to intercept a rediculously high amount of the time, like 25-50%, even if I have most of my health left and have no other reason to leave battle. Maybe its a bug, maybe its a feature, but it makes winning a lot easier when they try it so often.
One thing I noticed, and it seems to happen every so often regardless of character and item, is that when I deliver a killing strike, a lot of times it will show that the person still has some health left before they die. Usually its around 15 HP, but they'll still fade out and die normally. It'd be nice if this could be fixed, since it can get a bit confusing what moves will deliver that killing blow that you need, if the health bar is inaccurate. Also, some way to determine which attacks are close range, and which are far range would go a long way to helping new players decide how to plan their strategy.
Nov. 25, 2007
That being said, now that I started playing Cursed Winds, its really fun. I love the new upgrades, the special abilities, and the new cannon ball speed too.
Skwerl, it is what it is. I assume your talking about Cursed Winds, at: http://gameinabottle.com/cursedwinds.php While it would be nice to have that version here as well, its up to Greg and whoever else runs Kon to decide if they want to make badges for it. In this case, they chose the toned down game, probably because more players would have more fun with a simpler style game.
Nov. 22, 2007
I love when I beat a game on another site, only to have Kon make it a card and badges.
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