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GeorgeCH1983's Comments

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Yet another Merge Game

Play Yet another Merge Game

Mar. 13, 2020

Rating: 2

This is a surprisingly fun game - props to the developer for innovating on a well-established concept. Would like to see some more advanced features/unfolding/meaningful choices later on, as right now you just buy anything and everything you can afford. Which is ok for an early alpha! Well done.

Idle Tech Tree - [Early Access]

Play Idle Tech Tree - [Early Access]

Oct. 10, 2019

Rating: 2

Hi all - Thank you for all the feedback you've provided, including specifically concerns raised regarding finite discovery points leading to irreversible spending mistakes. I wanted to let you know that I hear you loud and clear! To address this, in 0.10 - scheduled for 10 Oct - all researches will have a small chance to award discovery points, online and offline.

Idle Tech Tree - [Early Access]

Play Idle Tech Tree - [Early Access]

Sep. 17, 2019

Rating: 1

Good news, everyone - I finally succeeded in replicating the "Fetching UI Objects" issue. I'm still not sure what's causing it, but I at least know the broad circumstances under which it occurs. One step closer to fixing it!

Idle Tech Tree - [Early Access]

Play Idle Tech Tree - [Early Access]

Sep. 17, 2019

Rating: 2

To everyone having issues with mouse scrolling - can you please describe what you are doing so I can replicate the issue? I'm working hard on fixing it, but I cannot seem to reproduce it on my end. In my case, I hold down the left mouse button, drag the camera around while holding it down, then let go. But maybe I'm just weird in the way I use mouse scrolling? :-)

Idle Tech Tree - [Early Access]

Play Idle Tech Tree - [Early Access]

Sep. 16, 2019

Rating: 1

Hi all - Firstly, thanks a bunch for all the feedback you've provided - it's been really great! While I continue to address hot-button issues (crashes, control issues, missing must-have features like the multi-buy button, etc), I wanted to get your opinion on how to fix the multiplier system. Right now, it feels obtuse, black-boxy, and confounding to anyone who doesn't want to read through a whole bunch of explanations here and in-game. So here’s what I’m thinking: - Each research would ONLY boost the researches connected to it; there will be no multiplicative effects up or down the tree. This would make the interface more straightforward and the whole thing a lot easier to understand - The user should be able to pick and swap which boost a particular research provides That's just what I've been thinking based on your feedback (special thanks to @Arkatar_K and the good folks over at the incremental games sub-reddit). But do let me know what you think!

Idle Tech Tree - [Early Access]

Play Idle Tech Tree - [Early Access]

Sep. 16, 2019

Rating: 0

Hi folks! Thanks for taking the time to check out Idle Tech Tree. This is a prototype version and is rough around the edges - but I'd love to hear your feedback on bugs to be squashed, features to be added, things to be changed, etc. Given that there's enough interest, you can expect updates every (other) day for minor features and bug fixes, and weekly updated for major feature deployments.

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