Awesome game, but: 1) why can't i call waves early? I'd like to call 3 waves at one, or even all of them. Let me do this! 2) good graphics, very responsive game (high fps).
eh... right. take this is an inspiration of how to improve:
a) so what the bees actually do? Upgraded all cells, getting around 150 per cell (around 15 cells). Bee seem to increase the value by a fraction, i missed something about them. I.e. after buying a bee i get 151 or so money. How can i re-read what bees do?
b) bought a layer. Says i get money per sec, but i don't actually get that. I only get money for only what the current layer has. (I think it was mentioned in help, but wasnt very clear).
3) upgrading each cell indiviually is boring (even with 'all') button.
Idea looks interesting, keep upgrading, should evolve into a good game.
Had 12 souls, was on my way to do ascension 4th time. Whole computer crashed, stopped responding altogether, had to do a hard reboot. Come back - and voila, souls 0, no progress, zero money, etc.
Also, music and sound is turned on, even though i had that turned off before.
Bye bye heroes, was fun playing you for several weeks.
Meh, waves are literaly 10s in length, and i have to rebuild my base every time, so pointless. i always go with the same built, why do i have to repeat that every minute?
Was fun, but something is lacking. Last guy runing and hitting BASE, and you lose is annoying. Sometimes units don't shoot back - you jump up to them, hit them, go down 1 hex down, and they don't retaliate. Sniper is useless, imo. Did find that to be useful.
Absolutely amazing. Love cell games. One thing i've missed though is alot of space fortresses, this is very cool, should add more levels with it :) Beat almost all levels on medium non stop, except last two, don't see any problems with AI, it's really nice (i trust a dev, cause he says AI doesnt cheat). I would say create an level pack :) Candy crush has 800+ levels, and people still play it, so create at least 3x more levels, with crazy turrets/battle stations, muahaha, that will be lots of fun! Definetely 5+ for this game.
Great game, but some things needs polishing - would make more sense if other ships could not fire through each other, i.e. friendly fire turn on. Then marketplace is interesting, but i can't choose when to go back to marketplace (or i missed it). It doesnt make sense to keep goods in the cargo if price is low in marketplace, cause there won't be enough space in cargo anyway on my next FULL day. Also, losing your ship is the same as ending a day - so there is simply no reason why I would want to dodge enemy bullets - no big difference, will continue on the next day :)
Fun game, graphics are cool, but these minor things show that game needs polishing. Anyways, good job guys.
Same game as 'Anomaly', and 'Anomaly korea'. Nothing new so far. But for players you have not played anomaly, this game might look interesting. For me it's just clone, which does not match original.
Great concept, but sluggish implementation. If i throw a sword, and it hits an enemy, why does it take 3 seconds to hurt the eneymy, lol :)
Could be awesome game, now just 3/5
Thanks for comments, i will think more about this game program, and make more improvements.