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Gergling's Comments

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StarBaron

Play StarBaron

Dec. 02, 2013

Rating: 1

It's worth noting with star selection that the draggable rectangle area only responds to the mouse between stars. At a guess the mousemove event is consumed by star objects.

Awesome Planes

Play Awesome Planes

Apr. 19, 2012

Rating: -4

How do you change weapons? I clearly cannot operate the plasma effectively.

Awesome Planes

Play Awesome Planes

Apr. 19, 2012

Rating: -1

Loving the kill all the heroes music ;)

Immortal Souls: Dark Crusade

Play Immortal Souls: Dark Crusade

Mar. 25, 2012

Rating: 3

I bought a pair of boots and they're not longer equipped or in my inventory. I'm pretty sure this is a bug. When I was trying to equip them somehow I had a pair of boots and a bat equipped in the boots slot. As a result I'm $850 down with only my old boots.

Mission in Space : the lost colony

Play Mission in Space : the lost colony

Feb. 19, 2012

Rating: 23

It would be nice to have a melee attack. I would imagine it being quite weak, but you wouldn't have to or worry about ammunition. This could be an attack using the butt of the machine gun. Characters could be equipped with a survival knife for more damage, or a bayonet.

XenoSquad

Play XenoSquad

Feb. 12, 2012

Rating: 3

I like the mechanics, but I was unable to retain the skills I invested points into. I don't know if this is because I tried to go back to the briefing screen after starting the mission while looking for a level selection option (if so, the behaviour is inconvenient and frustrating).

Mission in Space : the lost colony

Play Mission in Space : the lost colony

Feb. 12, 2012

Rating: 3

This reminds me of playing the x-com games, except the game mechanics rely less on you being lucky and more on strategy and planning. I like the use of the hexagonal board, and that much of the useful equipment is available from the start but you can upgrade it. I also like the action point/movement point system, I experimented with something like this (my results weren't as good). Overall 5/5.

Grey Wars TD

Play Grey Wars TD

Jun. 13, 2011

Rating: 8

The targeting priority should probably focus on anything with captured animals, such as the saucers currently flying away with my cows, while the turrets fire at unimportant blobs which have not captured any animals yet.

ShellCore Command: Ep1 Final

Play ShellCore Command: Ep1 Final

Apr. 17, 2011

Rating: 8

Anyone else find t disturbing that you can leave the map limits after the end of the episode?

Vector Conflict: The Siege

Play Vector Conflict: The Siege

Oct. 15, 2009

Rating: 0

I think the point of this game is as an experiment into 3D flash programming. The gameplay itself is very basic, as are the graphics, but this is the extent of 3D graphics in flash at the moment.

Warzone tower defense

Play Warzone tower defense

Oct. 10, 2009

Rating: 0

160 baby! 100k. Woot. I hear your nukefest. I suspect the waves are procedurally generated in the default mode. I ran out of money due to needing nukes. The turrets just can't kill after a point. I might try the laser maze. What would be useful is an average DPS report for each cannon. Probably difficult to implement though.

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