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Gerlicbred's Comments

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Mutilate-a-Doll 2

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Dec. 19, 2016

Rating: 2

What were the ragdoll revolute joint limits again? I can't remember for the life of me.

Dead Drunk 1.9

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Dec. 28, 2015

Rating: 0

He will literally endanger his own existence for beer.

Mutilate-a-Doll 2

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Dec. 23, 2015

Rating: -3

Can we get a Railway Rifle if there isn't already?

Mutilate-a-Doll 2

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Dec. 20, 2015

Rating: 0

Unless it's unfixable, Drag Aim won't work with guns equipped with a silencer.

Developer response from 0rava

Unfortunately Drag Aim has never worked for compound items which is the case for silencer as well. It stops working if the gun is woken up, and joints do that.

Mutilate-a-Doll 2

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Oct. 31, 2015

Rating: 0

Happy Birthday, MaD2!

Mutilate-a-Doll 2

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Sep. 27, 2015

Rating: 5

@jsilletti123 It's not about can or can't, it's a design choice.

Mutilate-a-Doll 2

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Sep. 26, 2015

Rating: 4

I'm honestly surprised that my Smoke Bomb made it in. 0rava's a very reasonable developer!

Mutilate-a-Doll 2

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Sep. 22, 2015

Rating: 11

0rava, is a 'Fireproof' Property at all possible? Thank you in advance.

Developer response from 0rava

Elemental resistances are not planned currently. Too many items that apply different kinds of effects that would have to be accounted for.

Mutilate-a-Doll 2

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Sep. 21, 2015

Rating: 1

@Desway, Blood Vessels technically count as organs. So, no.

Mutilate-a-Doll 2

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Sep. 17, 2015

Rating: 5

0rava, I was wondering, why isn't anything with a fuse or candle triggered by contact with fire (or water, respectively)?

Developer response from 0rava

Temperature is an item-wide property, so there's not really a proper way of making only the fuse light the item. Meaning that you could light/extinguish a candle by heating the base, which is a bit too weird so it just doesn't happen at all.

Mutilate-a-Doll 2

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Sep. 13, 2015

Rating: 0

If this can be fixed, Ghost objects, when attached to a ragdoll (using a Weld if needed), will still hinder the ragdoll's ability to stand and function.

Mutilate-a-Doll 2

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Sep. 12, 2015

Rating: 4

@carey__man you can have a singular custom item, just select it and use the Detail Tool (default key M).

Mutilate-a-Doll 2

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Sep. 12, 2015

Rating: 1

Thanks for your replies, too, I appreciate it.

Mutilate-a-Doll 2

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Sep. 12, 2015

Rating: 2

Is it at all possible to have ANYTHING that has the Alive property become a head when attached to a Torso? I want to make an unbreakable stone man.

Mutilate-a-Doll 2

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Sep. 12, 2015

Rating: 17

0rava, if multiple items are selected and moved behind, ALL of them should go behind. Not just the one that the Detail tool is used on.

Developer response from 0rava

Other than Mass Clone (which is a special case functionality-wise) none of the tool's functionalities work with multiple items. It's quite complex to make work consistently for all the stuff, so it just doesn't, currently.

Mutilate-a-Doll 2

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Sep. 11, 2015

Rating: 0

YEEEEE SMOKE GRENADE

Mutilate-a-Doll 2

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Sep. 10, 2015

Rating: 3

0rava, If the object is invisible, its blood should be too. (if it has any, that is)

Developer response from 0rava

Not feasible. Particles aren't attached to any specific body, they just spawn. And there are way too many effects to consider, would have to manually modify ALL of them.

Mutilate-a-Doll 2

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Sep. 04, 2015

Rating: 12

READ THE FAQ, please. I'm getting annoyed at the comments such as "0rava make organs and bones" or "0rava add AI" or "0rava add more ragdolls".

Mutilate-a-Doll 2

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Sep. 04, 2015

Rating: 2

0rava must have varying "Read the FaQ" statements copied to his clipboard with how often people are asking for stuff...

Mutilate-a-Doll 2

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Sep. 01, 2015

Rating: 4

I'm glad that Custom Items can just be ONE item now. Thank you.

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