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Gerrudo's Comments

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Skybolt

Play Skybolt

Nov. 30, 2012

Rating: 4

The patriots don't fire and forget, so use the cannons, their instant projectile speed means they won't redundantly fire at a single target.

Engage

Play Engage

Nov. 17, 2012

Rating: 2

To gigathorns comment of the need for an occasional manual input while using automatic, just hit reload (r) when it is sticking you on a gun you don't want, generally the gun that pops up next is what you were looking for. (snipe to M60 for example)

Takeover

Play Takeover

Oct. 29, 2012

Rating: 16

Yeah no sense in building anything other than farms, and 90% of the time don't even bother repairing what you have captured, rush tactic is heavily emphasized, which I don't really like either (like askhere) The tax system mitigates the use of gold mines, so the one time boosts of capture and ogre's treasure chests carry you through the whole game with a rush strategy. Perfect on every map every campaign from bum-rush with cheap units (though I did like giantbots for icedales, only 20more gold) bonus starting gold for westaria and bonus capture gold for the horde were the best edicts.

Monster Town

Play Monster Town

Oct. 21, 2012

Rating: 6

it gets super laggy, try adding an option to turn off/down some effects? like the rain. Otherwise a great game, btw don't build your depot all the way on the left, put it in the middle so as you move to more advanced building they don't walk as far.

Epic Friends

Play Epic Friends

Oct. 20, 2012

Rating: 11

*I pay a guy, give said guy a tool and a task which financially benefits me* What do you mean that's an employee? no no these guys are my friends, they told me so....I have lots of them.

Battalion: Nemesis

Play Battalion: Nemesis

Oct. 14, 2012

Rating: 1

AI=Artificial Intelligence, and used to designate the computer controlled characters in games. This means when ur not playing and u have to watch the blue pieces move around.

Battalion: Nemesis

Play Battalion: Nemesis

Oct. 12, 2012

Rating: 2

Special ability "rolling capture" let infantry A half-capture point A, move him to point B and infantry B onto point A, infantry B will finish capturing point A without losing the progress made by infantry A. This allows you to advance infantry across capture points more effectively, and is a nice addition from advance wars (what the game is obviously modeled after). It also lets you replace an injured infantry A with a full hp infantry B to finish the capture on time.

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