First of all, you should make some safe spots. It's pretty dumb to start from floor 1 after wipe.
Second, it would be nice to have some aoe abilities or class which also can improve skipping low level floors after wipes or prestige.
Buying multiple crops:
x1 is pretty clear and ok.
Next - "Buy" button should not be available until you meet the criteria. Even though it buys just as many crops as needed for being upgrade it still works as "Max" before.
Suggestions:
- Add Overall production number somewhere on the screen.
- Getting everything is quite a gameplay + new guild but what about bigger progression content like to work for a better and bigger farm/city?
Also, I've been playing for 4 hours and nothing really changed. No rebirth thing and no RP thereafter. 4 hours of active gameplay and the progress is just in stats and mobs lvl.
The game really needs some sort of saving spots. Milestones where you can ressurect after death because it's a bit frustraiting to start with lvl 1 mobs with 5 exp when you need thousands for the next level.
So, the game has no particular ending like finding kidnapped person? You just doing the same thing again and again without even a hint of progression (optimization option is not that thing). And that's sad.
What was the idea behind Auto Merge system with 1h cooldown? I though auto merge options was meant to help idle players to stop wasting loot. But merging one time per hour helps maybe for 0.1% if you keep it online...
You see a yellow "2" float up out of the pit and land on your head before disappearing...
I guess it was special boost +2 which automatically merged with the head slot which had maxed stats at the moment. It was 2nd waste of 40 billions in a row. Great mechanics.
Hello.
No it is not. I needed the time to prepare the biggest update so far. It is live and I go back to create more updates.
I hope you enjoy the newest version.
Cheers!
What a cool things can happen when you throw all your gold in the pit and at the same time you loot a few items which drop in the last free slots and your +10 boost from the pit goes anywhere but not in your bags... NICE!
Why there is such a huge gap between low level areas like sewers and the forest? I almost oneshot everything in sewers but have 0 chance to kill anything in the forest. =|
Also, it would be much better if stables could work like the building which provides cows (if you use it on the stables itself it would make 2 per level and so on).
I also would like to get some more info about each building:
1. gold/sec
2. food/sec
3. how many cows/horses consumed
4. progress for the next possible revolution.
Oh no that's the old (and too vague) message i had for +2 exp. Thought i changed em all to a more direct message