I tried out Single Player and it was good. Albeit, the game still needs a lot of material it is a fun little game for people looking to play battleship.
Unique. I'm not crazy about it but I normally don't like this kind of game. I think it was pretty sounds and really cool how you used the hills to determine where the rocks fell. Still, it got pretty hard by the second wave. I would like to see some sort of tutorial or maybe even (as played out as it is) an upgrade system. 3/5
This is really a great game. It's an original GAME and a wonderful parody. The varying skills kept me having to rearrange my strategies and always kept it interesting. This is a magnificent game, kudos. 5/5
It's a nice solid game if not a bit repetitive. Though I won't be playing it (I'm not a fan of the concept) I do enjoy how solid and simple it is. 4/5.
Not bad. It was very short but a fairly pretty game, though it would have been better without random pictures from horror movies. Maybe some more original stuff and there was more that could be done with the lock picking content wise. I still don't understand why I had a lock pick that worked on only one lock. A key would have made much more sense. I also don't understand who I was supposed to help besides myself. Overall a 2/5. It was just too short and unoriginal. Doesn't mean you should give up, but you've got some work to do if you plan on releasing a sequel.
Thanks for this review. It was extremely helpful. We will eventually release a v2 of this when time allows and we are done with a few other projects. I'll be sure to ask you for feedback. =)
So Papa is a sick maniacal restaurateur who tricks teenagers who don't have jobs otherwise into running his stores, often forcing them to buy upgrades with their own tips, while he reaps the profits? Why doesn't he just get it over with and open "Papa's Doomeria."
Wow, this is really good. I mean, it isn't perfect of course, but I haven't seen anythink like it before. I would personally add some kind of upgrade system (but that's because I'm a big fan of those) and maybe some way to train or recruit different troops with different specialties. Other than that I think you need to carry on with this! It really is great!
I am considering implementing an upgrade system rather than crate drops but might not be on the first actual finished version of the game since I'm aiming to make it more of a story based game.
Thanks for your comment!
Amazing concept. I'm just getting started so it seems pretty interesting, but it seems like there isn't much to keep my interest in the long run, but I'm sure that can change as this is still a new title. Kudos to you, sir.
Epic! It was more of a cutscene than a game, but it was still very well made and captured the intensity of bleach very nicely. The part where Rukia dies is a little graphic, even for these graphics, but it was well placed I suppose. Also, for everyone who can't kill Deidara, alternate between calling Rukia's brother, healing, and building up spiritual pressure.
I find it strange that you would find all of these items laying around on an alien planet. And that they would all work so well underwater. And that we would just go blow up four pyramids and say that the planet is clear of hostile threats.
I'm not quite sure if I "got" any of the game. When you start off your in some large house all by yourself and you think that that is gonna be pretty much it. You, all alone. But more and more characters show up that just don't make any sense. I would like to say that it makes you think, but it doesn't, because there is no message, atleast not that I am recieving. I never saved my sister, and I dont know if you could. At the end I was just jumping around and hitting the ceiling until something opened. And on top of that, you don't know if he dies or wakes up. I would rate this higher but the load and all the build up just wasn't worth it. I must be missing something that everyone else is getting, but 2/5
can you try single player mode now, i am working in a most complex IA