Nekrodark: If a unit has no remaining viable targets, they will automatically retreat.
(IE: Choppers cant hit Submarines, Subs cant hit choppers, Anti air cant hit Subs, Anti Subs cant hit choppers ETC.)
2 Things: 1 The limited retries per level is good for a competitive game but probably also going to cost you some casuals.
2. The Repair Ships only being able to fix surface water ships kind of makes choppers and subs worthless when you could also just build scouts anti air and anti sub who have almost unlimited life with 2-3 repair ships fixing every ship faster than they can even be killed.
Some of the stats aren't really accurate. I'm supposedly getting 50k per second... but i have to wait 5 seconds to go from 0 to 100 k? Also... I feel like shooting bullets for money isn't very balanced output wise. I could spend money to get about 200 more per shot. and shoot .05 seconds faster. OR i could just buy a dealer who sells my coke for 20k per second.
Adorable Elephant + Laser Cannons + Epic Skill Tree + Lost Gentlemanly Attire?!? So much win, can barely handle it. 5/5 and serious props, beware the swarm of tiny elephants.
4/5 until i was forced to quit because of stupid energy. I'm not going to pay money for a bloody free online game. I could play 60 other card games on Kong that are just as fun and not attempts at Mafia Wars. seriously I'm fine with the war bonds but cut the energy restriction its stupid and greedy.
I really think that Melee units get passed over because they are useless against flying, maybe make them only able to hit flying units. I suggest instead of being unable to attack flying units, give Melee units a penalty while attacking Flying units. ( -50% attack rate, +15% dodge rate etc.) I would love to use Melee more but honestly they just aren't worth it right now. I feel like I'm missing some of the game. Anyone else feel that way?
Amazing game!! 4-5/5 I feel i have to mention though: I think you guys meant to say "Rocket Salvo," "Salve" is an ointment for treating wounds which wouldn't work well if delivered by Rocket.
The core gameplay elements of this game are awesome. Better than the original even, however the upgrades are vague and not directly beneficial they need to be more optional at least at the beginning than only affecting your mana, a speed/ damage/ money gain upgrade (or the like, would give the player more variation and maintain the illusion of control), keeps the game 4/5
Level 18 agility based character before I discovered how to attack multiple times in one turn. FAIL, good game though, a little close to being a Sonny knockoff. But good job.