Awesome game. But my game appears to be bugged when I play the level "The Great Hydra." I can't place any of my units anywhere on the map. The square around them is red no matter what.
Ugh, I didn't like Amorphous, and I don't like this...
Maybe a visible difference when you have the shield? It makes you immune to one hit from an enemy cell, and then you go back to taking damage, but I died testing out what the hell shield did because I didn't see a shield around my ship.
Actually, I thought a sniper game where you don't actually kill anything is kind of original.
We all know standard sniper games are getting just... Lame.
How could you say that the controls sucking is reponsible for the difficulty of the game? If arrow keys and spacebar are too complex for you, then I think you're going to have to rule out every platformer game ever made as an entertainment possiblity.... Hyperbole, for anyone who wanted to call me out on that last statement.
Parrotman: Your codes didn't entirely work for me, I found my ship getting stuck to the right side of the screen if I went anywhere past the middle of the screen. So I messed around with my coding, and this seems to work: if(_x>600)
{
_x=600;
}
if(_x300)
{
_y=300;
}
if(_y<0)
{
_y=0;
}
I don't hate this for not having a story so much. I mean, it's pretty clear from some of the things you see in the game that it was made with the story of II in mind.
Ahh, well, here's a wierd glitch for you. On the main page, there were a few members on, and just for the hell of it, I clicked on one of their names. All of a sudden, the game window turned into the Kongregate homepage, and I was able to do all the things you normally would, and there were scrollboxes and everything... I would up playing bloons 3 in the game window for multiplayer snake o_O.
can anyone let me know if this happened to them too?
The game was good, but it seems dreadfully overrated. As far as tower defense games go, there's not much separating this from all the other TD games out there
why do we lose 10 health when the invader reaches the end of the path? Why not make the health bar 1/10 the size, and have us lose 1 health. Or, why not make our health bar 100,000 times bigger, and have us lose 1,000,000 health..?