Well, I got all three badges. The biggest problem I had with the game was that: 1, a few levels were WAAAAAAY too luck based. 2, The clouds sucked ass, they were the most frustrating vomit and I frequently just fell through them, even big patches of them, which I assumed wasn't intended. 3, the buttons and spikes pushed out a pixel farther than their "boxes" which, especially for the buttons in the last bonus level, made it rediculously hard to even know what you did wrong and what you need to be doing. I eventually beat the last one by mindlessly hopping past everything like a madman which just felt awkward that stupid luck not hitting a single one of them that way was more effective than actually trying. Otherwise it was fun and kept me engaged and trying to finish even when I wanted to stop and do some actual work. I give the game four stars, good sir. :<
I'm gonna be honest, I didn't think the game was that great. I played it entirely through, just to be fair, but it was just too random. The guards would spaz out like kids with ADD, and they always knew where I was and would hover around my area during alarms no matter where I was. I also frequently was seen when I was clearly not in the guards line of sight. As much as running should increase their vision, they shouldn't be able to see through walls. They also twitched in my direction, because they always knew where I was and tended to gravitate around me, for a fraction of a second every second or so while I was moving which was incredibly annoying. All in all I think with a little polish on the mechanics, and a better defined FOV for the guards it'd be a better game, but since those are core parts of the gameplay and they almost seem broken at times I have to give it a 3/5.
Oh oh, question.
You expect people to sit here for 27+ hours clicking once a second to get that Kar98k achievement? 27 hours is far, FAR, too long. You should probably make that one easier.
Seriously, it's annoying, I've gotten gold on every single challenge besides the damn speed challenge for the riot shotgun. It's entirely based on luck and even then it's not in your favor because there are just too many targets making your chances of hitting them all by some strange magic really low.
The final speed upgrade of the main gun really should have had more of a chaingun effect. It was overall still too slow.
Also, what's the point of any turret but the rockets? Your fighters can take care of their fighters, especially if your shots manage to randomly hit one, rockets will kill them when they try to turn 180. Flak turrets are useless because they should never get that close in the first place if your play right, lasers miss 80% of the time so they're useless.
It just feels so small, and it's distorted differently than my globe was when I was little, both make it hard to be exact on this map, but other than that it was good. Perhaps there should be a longitude/latitude type set up to make it easier to discern the differences in map distortion. :3
Maybe it's just because I have comcast, but them again since it preloads there shouldn't be any lag at all. It's just really hard to know exactly what to press when the arrows keep jumping PAST the time bar and the music stops for just that fraction of a second. ]:
When they start getting big it's repetitive and boring. It's not that it gets any harder, considering each piece can only fit in a specific spot and using math you can get the answers fairly quickly, it's just that it's so repetitive that it's boring.
Wave 54, nothing but frenchies. Frenchie at 68 exp, 72 rifle, with 200 hp and Ranger Training, many of the others had BARs. One medic kept anyone from dying for 31 waves, and then died from an air strike. It was pretty fun.