Gigiya's Comments

Game comments and reviews

Rebuild

Apr. 16, 2011

2

AHHH I LOST WITH ONE DAY LEFT ON RECLAIMING THE CITY HALL

Protector IV

Jun. 16, 2010

3

I'd REALLY like to see some sort of auto-equip or better sorting/grouping of inventory. I don't want to mouse over dozens of items constantly. They accrue pretty quick.

Great game! Easiest hard badge ever.

Born of Fire TD

Jun. 02, 2010

19

Love the theme. Gameplay is decent, and leveling/skill trees are always a welcome addition to TD games. Framerate suffers from consistent hiccups. Looped animations on levels just get distracting when on 4x, maybe have a higher delay or random intervals. Attack animations aren't the smoothest.

The Enchanted Cave

Jun. 01, 2010

3159

I liked this game a lot, as I love roguelikes. Varied backgrounds, enemies, and gear were excellent, music was good, and the graphics were about as complex as I'd like to see for a game like this. A few comments: Challenge - I didn't die once; only for the first 30 floors or so was it challenging to stay alive, and that was more hoping to find potions than the game being hard. I know luck is a huge aspect of roguelikes, but I think it could be improved. Magic - I didn't use a spell the entire game besides healing. There's no time to do so when I don't think a single battle lasted more than five rounds. Most were over in 3, Elemental defense - why give equipment elem. defense levels higher than 100 if they're just going to be capped? Inventory - selling things was tedious, instant selling via shift-clicking should be allowed. Another alternative would be assigning a junk category that auto-sells. Ending - boss was way too weak, and the game just hangs after killing him? Disappointing.

Bloons Tower Defense 4

Apr. 23, 2010

0

1/5 for RMT and no concern for framerate

Flaming Zombooka

Apr. 10, 2010

0

Enjoyed the game, but it was very easy. Please add a hotkey for restarting, and it would be helpful if the level automatically reset after notifying you you killed a human.

Primary

Feb. 23, 2010

0

Easily could have had controls tailored to be played with one hand.

Endless Migration

Dec. 25, 2009

0

Canada goose/geese. Not Canadian goose/geese.

Elona Shooter

Nov. 10, 2009

0

Income needs to scale with disastrous results of random pickpocketing. Pulling in 400 gold from a level to lose 800 to pickpocketing is ridiculous.

Take Something Literally

Oct. 07, 2009

0

First!

Desktop TD Pro

Aug. 08, 2009

0

5/5 as a game in its own right, but as a sequel, it's a bit polished rehash devoid of personality.

Semantic Wars

Aug. 06, 2009

0

"RAM Memory" - RAM stands for Random Access Memory. What good is a redundant word game if it is redundant?

Guardian of Man

Aug. 04, 2009

0

Why bother calling the pistol a Beretta if you have a picture of a Glock?

freezes after beating all 30 waves on level 3

ef the game

Jan. 06, 2009

0

3/5 until locked movement fixed.

Precision Click

Dec. 28, 2008

0

Doesn't load.

Feudalism II

Nov. 21, 2008

0

needs to be an option to disable sound

Whiteboard Tower Defense

Sep. 20, 2008

0

Unpolished knockoff of DTD 1.5.

Vector Runner

Sep. 04, 2008

0

2/5 for unacceptable lag.