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Game comments and reviews
Apr. 16, 2011
AHHH I LOST WITH ONE DAY LEFT ON RECLAIMING THE CITY HALL
Jun. 16, 2010
I'd REALLY like to see some sort of auto-equip or better sorting/grouping of inventory. I don't want to mouse over dozens of items constantly. They accrue pretty quick.
Jun. 07, 2010
Great game! Easiest hard badge ever.
Jun. 02, 2010
Love the theme. Gameplay is decent, and leveling/skill trees are always a welcome addition to TD games. Framerate suffers from consistent hiccups. Looped animations on levels just get distracting when on 4x, maybe have a higher delay or random intervals. Attack animations aren't the smoothest.
Jun. 01, 2010
I liked this game a lot, as I love roguelikes. Varied backgrounds, enemies, and gear were excellent, music was good, and the graphics were about as complex as I'd like to see for a game like this. A few comments: Challenge - I didn't die once; only for the first 30 floors or so was it challenging to stay alive, and that was more hoping to find potions than the game being hard. I know luck is a huge aspect of roguelikes, but I think it could be improved. Magic - I didn't use a spell the entire game besides healing. There's no time to do so when I don't think a single battle lasted more than five rounds. Most were over in 3, Elemental defense - why give equipment elem. defense levels higher than 100 if they're just going to be capped? Inventory - selling things was tedious, instant selling via shift-clicking should be allowed. Another alternative would be assigning a junk category that auto-sells. Ending - boss was way too weak, and the game just hangs after killing him? Disappointing.
Apr. 23, 2010
1/5 for RMT and no concern for framerate
Apr. 10, 2010
Enjoyed the game, but it was very easy. Please add a hotkey for restarting, and it would be helpful if the level automatically reset after notifying you you killed a human.
Feb. 23, 2010
Easily could have had controls tailored to be played with one hand.
Dec. 25, 2009
Canada goose/geese. Not Canadian goose/geese.
Nov. 10, 2009
Income needs to scale with disastrous results of random pickpocketing. Pulling in 400 gold from a level to lose 800 to pickpocketing is ridiculous.
Oct. 07, 2009
First!
Aug. 08, 2009
5/5 as a game in its own right, but as a sequel, it's a bit polished rehash devoid of personality.
Aug. 06, 2009
"RAM Memory" - RAM stands for Random Access Memory. What good is a redundant word game if it is redundant?
Aug. 04, 2009
Why bother calling the pistol a Beretta if you have a picture of a Glock?
Apr. 17, 2009
freezes after beating all 30 waves on level 3
Jan. 06, 2009
3/5 until locked movement fixed.
Dec. 28, 2008
Doesn't load.
Nov. 21, 2008
needs to be an option to disable sound
Sep. 20, 2008
Unpolished knockoff of DTD 1.5.
Sep. 04, 2008
2/5 for unacceptable lag.
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