Like everyone else, there's no way I'd still be playing this if it weren't for the badges (and I'll probably be stopping after the first hard one). Let's face it though, the fun factor on this one far outlasts most other flash games; the painful boredom only sets in after about two or so hours of play. It deserves commendation, too, for taking such a boring task and adding at least some entertainment value.
The choppy character movement animation put me off at first, but once the game picked up it ceased to bother me. This is going up there with Sinjid and Triglav as my favorite browser-based RPG. Can't wait for the rest.
I love the concept. In fact you just inspired me to go check out its history and patterns. =D Unfortunately it's been done many places elsewhere, and without the lag. (http://www.ibiblio.org/lifepatterns/)
It's an improvement on the first and I like the idea of different levels. It's a great start, but it feels like there should be more to it such as player-customized levels and more ways to destroy the stickman. Right now it's just not interesting enough to hold my attention for more than a minute. Keep adding features and it could be a great webtoy like Interactive Buddy. Also, little guy keeps getting stuck in walls and stuff.
Excellent game and improvement on Kongregate Racing. It might be just me, but the game lags like hell in the lobby. In-game racing is just fine though.
The concept is nothing new and I can't say that I'd be playing it as much as I did if it weren't for the achievement challenge, but it's rather addictive. Also the billiard clacking noise is oddly satisfying.