And Chapter 2 happens when?! I can't wait, whenever that is! Lots of fun.
I noted some English mistakes (a few minor spelling errors, one or two misplaced commas), but nothing that made it impossible to play. The hide 'n' seek quest was the hardest. Very well done!
I had this at a 5 because, honestly, the concept is fantastic. I thought at first I was getting into a typing game by the title, but it turned into something much more fun. I dropped to a 4 because it ended way too short. This needs a decent length story and more complex combinations. Keep up the good work!
This was originally much better written. Stupid character limit...
Good game. Easy to play, but perhaps too easy. Could benefit from different objects in each room and random placement. Needs some kind of integration between the theme and finding objects, otherwise theme is easy to ignore. The graphics are pretty, but the scaling of objects between the checklist and board could be improved, as well as relative scale on the board. Bonus modes are fun, but what is the point? Needs a progressive high scores list, best times list, special play modes, and/or some other incentive. Without a better incentive, especially for an app, I'd likely try it a few times, then delete it.
I'm sorry, but I just don't *get* it. There doesn't seem to be any particular flow. I mean, I understand that it's a dream, but how do I complete it? What's the goal?
Just a couple of things...
1) Touch of Midas is buggy... I couldn't move anything after using it.
2) Check your copyrights. The many eyes around a single large eye Beholder and the mindflayers may be be unique copyrights to Wizards of the Coast. I'd hate to see you and/or Kongregate get in trouble for copyright violations with them.
Not too bad. The storytelling was a little weak. The ending just sucked. For an escape type game it was very long, longer than most. I like, though, how all three currently published episodes are tied together. A kind of map would have been nice as Ep. 2 broke the linearity, and this was even less linear.
This game is really slow. Not that it's running slow, it's just... slow. I agree with gez1995 that the graphics could be improved.
At the beginning, I could only have 2 or 3 cannon max. Adding more deleted a cannon. Some of the ranges don't match up. It's as if the range bubbles are about 5-10 px off of the actual trigger range.
I agree with Tupton2 on this: What's with the cheat screen? Just don't allow it...
Jump to the moon!