Hey Githerax, thank you for playing, being so reactive regarding the rating and letting us know your feedback. We introduced the cancel option for missions based on multiple players request. Would love to make it better so that it's enjoyable for you too. I would be happy if you could share with me via pm or comment what exactly bothers you about it and if there is a way to make it so that we find a sweet spot (we improve it so that it doesn't annoy you anymore but without removing the cancel option for the players that are happy about it).
I played this and all the Kroz games back in the '80's on a 'slow' Tandy 1200 HD; Intel 8088 chip, iirc. They were great for their time, the way Scott used the ASCII characters as graphics was very clever and the level designs are great too; love it!
I've played a *lot* of incrementals, and this is outstanding. Very nice. I had an idea; what if you had some system of employing technology to speed up the discovery of new elements, like you can use wood tools when you discover carbon, then when you unlock silicon you can use stone, iron for iron etc, and nuclear tech when you get to radioactive ones. Also, I'd love to see this have a prestige system of some kind, but I haven't thought up a concept for that to share...
Hey Githerax, thank you for playing, being so reactive regarding the rating and letting us know your feedback. We introduced the cancel option for missions based on multiple players request. Would love to make it better so that it's enjoyable for you too. I would be happy if you could share with me via pm or comment what exactly bothers you about it and if there is a way to make it so that we find a sweet spot (we improve it so that it doesn't annoy you anymore but without removing the cancel option for the players that are happy about it).