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Game comments and reviews
Nov. 07, 2008
Obtaining perfects is ridiculously glitchy / nit-picky, at least on my pc. Two Thumbs down.
It has a mute....options, via the log-in screen
Nov. 03, 2008
Nicely put together, but too predictable & repetitive. And the alien's firing pattern is way too predictable. Too easy to avoid getting hit. Got bored...too bored.
Nov. 02, 2008
foolishfool...To make a gang you need 1601 kills (mildly challenging), $50,000 (easy), and you need to find an empty gang slot (not gonna happen). Cheers! xD
Oct. 23, 2008
He's already said what he could about the adobe problem on his site, here: http://www.benoldinggames.co.uk/benoldinggames.asp?SiteID=11&SectionID=0&PageID=346&ForumID=5&TopicID=317&p=1 Took like 10 minutes, and it fixed the problem for me.
Oct. 22, 2008
Call me naive, but I'd be surprised if a hitman didn't own a pistol with a silencer. I can understand adding something new to the game, just didn't care for the knife portion. To me, it doesn't belong (kinda like how elevators don't belong in outhouses). Also, I'm amongst those that preferred version 2 to version 1, so I really miss the shop. 3/5, and *not* favorited. :(
Oct. 18, 2008
mindfreak...crown hats are for moderators
Stickerz...that may very well be the first time that I've really enjoyed a level that somebody put a blurb about here. Nice work. =)
Oct. 16, 2008
played game once, got all badges & card = a bit too easy. Nice enough game, but not spectacular. Definitely would play again to relax for a bit. 4/5.
Sep. 28, 2008
For those of you having trouble with the first Epic Boss: You need to be like level 23+, you need a 10 or so towers near the start point with a bunch of pure gems lvl 4 or better. Put at least a dozen trenches in the area. Try to have several purple (armor reducing) and several cyan (shocking) gems. It'll probably take a couple tries. Build up your mana pool to live through him completing a lap. If the boss is low health (red), use your tower gems as bombs to try to finish him off. Good luck.
Sep. 25, 2008
i totally concur with jackal0321
Sep. 18, 2008
Good grief, I just had a mage named Harry Potter. Seriously o.O
Sep. 17, 2008
Very well put together. Would be an excellent time-waster if not for level 5. I'm all for making things challenging or tricky, but adding Wind was not the solution...a great game ruined. Pity.
...and the minute I complain I finally get where I end up with an 88 multiplier and the hard badge. thank gawd.
I've played this game countless times during which I've caught every purple and every yellow while missing every red and I still only get a multiplier in the 60's, so I can't even sniff 2 mill points. Entirely too many yellows must be appearing outside the playing window or something. Very frustrating, and beginning to ruin an otherwise extremely well done game. ><
Sep. 16, 2008
While I really enjoy playing Call to Arms, I didn't enjoy this at all...exactly like how I didn't enjoy Achilles. Was hopeful when I saw the game's name, yet utterly disappointed as soon as I read the description. I'd much rather have found a new version of Warlords, not Achilles with a different paint job. Yawn.
Sep. 12, 2008
1st
Sep. 11, 2008
Two words: Epic Fail.
Very nice to see that you added the API. Congrats on getting SandStorm selected for badges & a Challenge Card. One of my favorite games on Kong. Can't wait to see more games from ya!
Sep. 09, 2008
Bullet count is glitchy; several typos...sheriff, robbers, et ceteral. Not bad, but it needs fine-tuned.
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