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Game comments and reviews
Mar. 23, 2020
I too must add my voice to the crowd. Balance is atrocious, you get WAY too few coins, which makes no sense as they RAIN from the mobs. The upgrade values seem to be random amounts. Game does look good, and has the potential to be fun if the Dev is willing to re-balance. Paying for a timed auto click, while original, is a terrible idea. I suggest you make it permanent but it costs WAY more and is a later game upgrade OR you make it a repeatable upgrade that speeds up the clicks/min as you go.
Mar. 11, 2020
Ah yes, blatantly pirating someone else's ideas and passing them off as your own how clever. 1/5 cause I we cant score it any lower than that.
Developer Reply
im sorry but... I cant make a game about clicking cookies? Im trying my best by putting my own twist on it, you cant just judge a game from the concept you need to look into it.
Feb. 28, 2020
So very many things wrong with this game. The Crit calculation being figured out via the base 8% and then every +x% is not additive but multiplicative is asinine. The fact that I got a blue quality gun with attack 6-12, min attack +5%, crit +9.9% and max attack +2, only to find out that compared to my white quality gun with 9-15 attack I will do 3 less damage for .50% crit is also terrible feels bad. Now on to the ludicrous amounts of grinding that is required. Gold need is in the thousands gold collected while play sub 200 per round. Oh does the tutorial have you go to a place to fight a battle you cant win (FOR A LONG TIME) makes absolutely no sense. Great game Idea, ruined by illogical and aggravating choices by the dev. 100% extra credit given for not trying to Monetize the ever living hell out of this game making it clear it wasn't just a cash grab.
Oh. The displayed value is not intuitive. I try to fix it in the next version. The base crit is 8% so the formula is 8% + 50%x8% = 12% and every bullet have a different attack value offset. No.1 is 100%. No.2 is 33%. No.3 is 25%.
Feb. 25, 2020
Was good for 90 something level, until I solved a level got 1 less star for no apparent reason, went to the menu and then back and like Sapling Archer I cannot get past level 23 back to where my progress was.
Absolutely bare minimum "game" that is more frustrating than fun. Only played to get 1 of 2 achievements, the hard badge should be an impossible badge as it isn't even worth a fraction of the effort it would require to complete it.
Feb. 12, 2020
Needs Invert mouse option or it is unplayable for some of us.
Thank you for the feedback! We have uploaded a new build and invert control option is now available. Hope you enjoy the game :)
Jan. 28, 2020
You get 5 stars for the simple fact that there isn't a timer on each level!!! This game was already great before that, but removing the anxiety inducing timer was the thing to me that made this AMAZING!
Jan. 24, 2020
I love the ideas in this game. The variation is great, the theme is great, the different combinations are all great. What is not so great is the movement system and the long presses required. I found myself getting stuck on corners of objects while navigating and often times pressing space or e briefly instead of long pressing and then long pressing when I needed to just press it once and that really threw me off due to the pressure dynamic of the timer. This is a small gripe for an otherwise great game.
Thanks for playing and I really appreciate the feedback! I'll think about how to improve the movement and control in the future.
Dec. 11, 2019
The timing thing is just wonky. I would start a move and the NPC is already mid counter and it seemed ALWAYS faster than me. Once I used a move a split second before the round end, it cost me all of my stam, got 0 back, so it put me at a disadvantage going into next round. A card popped up, when I perma lost (1rst character) and it soft locked the game. Had to refresh to continue. 1 fight I did, the other fighter kept standing and falling down and there was nothing I could do, If I tried anything, it took longer than the 3 ticks for stand and fall. Interrupts (not blocks) don't appear to work consistently either. Also I had several instances of waiting to use a 2 tick move, used it, but then it was 3 ticks and failed. I suggest โtraining" that covers when to take certain actions, what to look for, when to wait, the card system, upgrading cards, upgrading attributes etc. I like the idea, graphics and the layout but hard pass for now.
Yes, the real time card mechanic could be a bit frustrating at the beginning. For now we have only Pause button to give you chance to get accustomed to it and check all descriptions of moves and effects but we plan also to add three speeds of play - one will be twice slower (Slow) than the current one (Normal) while we will also add one which will be 50% faster (Fast) - since we also have this feedback from other player. We hope, allowing the game to be played on different speeds will make it suitable for different players. Meanwhile any feedback is very helpful for us so do not hesitate to share your experience. Thank you!
Nov. 07, 2019
A police officer that throws grenades in a building full of hostages....right. Not only is the grenade mechanic decidedly not fun, it makes no sense. You have to fight 4 "bad guys" 2 of which have straight ranged weapons, 1 that teleports and one with a grenade he NEVER misses with, while you have to figure out the range of each throw you make, that changes depending on your movement and that lacks any sort of indicator. Why?
Oct. 08, 2019
Massive waste of time, and not in a good way. There needs to be a skip or speed up for AI turns. The AI focuses almost solely on buying out EVERY single one of your purchases while ignoring the other AI owned properties. The amount of money you and the AI get far exceeds ANY amount of fees for landing on property, purchasing property, penalties and removing ownership. I have played for well over an hour and haven't even come close to owning 3 of anything, a single gas station or anything else of value and I currently have 75k. At no point does there appear to be a way to get any of the AI to lose enough money that they have to sell off property or LOSS. There is also no trade/buy/exchange system for the properties. Game needs some SERIOUS balancing to make it worth playing, which it WILL be eventually.
Oct. 02, 2019
I like the idea, but the controls are "currently" TERRIBLE. You cannot redirect troops until they reach the original spot they were sent, you have to click just the right pixel to get the speed boost to take effect or to actually grab the flag to direct the troops to move. The multiple levels of clicking to build 100 troops seems unnecessary. There is None of this ruins the game but it makes it frustrating to play and ultimately not worth it for me.
Aug. 19, 2019
Great work!!! Thanks for the distraction.
Aug. 13, 2019
I stand corrected on the punch which adds even more value to this awesome game!
Glad you like it. :)
I like the repeat\redo idea for getting stronger and faster to clear more of the level. I had a lot of fun on the first half. The punching is completely pointless as it does nothing but stun them for an incredibly short amount of time (Same as jumping on them) so there is 0 point in wasting money upgrading it. I think you have a really solid idea here, but I think it would be in your best interest to remove all the SMB stuff, design your own content and maybe take this one step further with the upgrades as mentioned by other commenters.
Thanks for the comment! You're wrong about the punch though. ;) All graphics are original, made by me using the original NES color palette.
Jul. 10, 2019
Ok so let me get this straight, I have a 3hp guy who just repeatedly loses against the red 3hp guy. After about 10 loses, 1 time he finally manages to win so I get 2 coins and buy a 2nd guy. Then my first guy continues to fight and lose to 2 red guys, before EVENTUALLY a 2nd tier 1 guy on my team shows up and then they both proceed to lose to 1 red guy. Eventually I get my first 2nd tier guy with 4hp...who proceeds to lose to 1 red guy with 3hp. Now I watch as my 3 Tier 1 and 1 Tier 2 never spawn at the same time and just die.... this is supposed to be fun yeah?
Ayy i like brutal, but this might be overkill haha, i'll work on a more friendly curve ;)
Jul. 03, 2019
So I died on transition from floor 16-17 (with 17 moves left), there is literally no point to this game and it is beyond frustratingly janky with the movement stuttering because it is turn based.
Jul. 01, 2019
The "notice for website owner" popping up at the start of EVERY single level for 30 seconds is a game killer. To complete all 60 levels, your players will have to sit through 30 minutes of that message.
Jun. 27, 2019
Terrible tutorial, "artifact" descriptions are difficult to understand, nothing AT ALL to do with poker, player is punished for losing OR drawing and that is just the start of all the failure that is this..."game"? I guess because in poker you don't know your opponents hand that is the correlation? So you have to blindly guess what they MIGHT have while they always get to go after you and know very well what you have. To be not entirely negative, I respect the time and effort that was put into this by the developer (especially being free) but it was utterly wasted as it stands now.
Your criticism is partially fair, but I really canโt imagine how you could lose the โdemoโ fight.
Jun. 21, 2019
Tons of bugs (lost progress related mostly), lacks any sort of how-to or explanations of what happens when you die, when is a good time to move tiers of wood or fishing or battles, what to do with "unstrung bows" or "arrow shafts". Progress is beyond miserably slow. Unlocked cave, checked out the map someone in the comments made, none of my skills are even close. Can't mine anything, inventory is WAY too small, no idea what 40 mins of the 1 hour I spent "hunting" was supposed to do (no skill up, no interactions, nothing for 40 mins) and I couldn't do anything else. Like this game MIGHT be fun, but as of now it is barely more than an Idea and leagues away from being even an alpha game.
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