Thank you for pointing this out. The required version number stated on Extension tooltips is incorrectly not including the required Extension portion of the version number (the middle number). We’ll fix this in the next update!
Regarding the version: The first is the number of System Updates you have done on a Sector. The second is the number of Extensions you have installed during this System Update. The third is the number of Upgrades you have made during this System Update.
The bar chart is a normalized representation of the output (Credits and Citizens combined) per second of each Sector. The smallest being the lowest per second, the largest being the highest per second, and all the other proportionately in between.
I can't tell the difference between belt speed, loader speed, and auto feed. Auto feed looks like once bought the belt starts to move. Is one of the upgrades responsible for how far the belt moves when clicked?
Did I miss something? What is tax and how does it work in this game? I'm not far in the game, I have 50% reduction, and 2nd level of particle upgrades, and I now see the 'gain a free multiplier for every 1e1000x increase in tax' and I have no clue what this means.
I don't see auto-upgrade working. Is there something I am missing about this mechanic? If my auto-upgrade is at 80%, I would expect my upgrades to trigger when they are at 80% of my total gold.
Negative wood production is still wood production. So when I play a card that negates wood production I would expect my negative wood production to clear. Thoughts?
The game mechanics are the start of something really great here. I would recommend to try and expand the game in order to offer the player different ways to play. The upgrade level cap came surprisingly quick.
On top of my last comment, the game also felt like you needed a well-rounded army. What if I wanted to clear out each section first and build an army specified to one region? Just a thought to have on your next iteration of the game.
I think the matrix restriction forced the player to use all the spaces available to him. It would have been interesting to setup different layouts (like 1 or 2 stacked warriors out front, and a buildup in the back), but it felt like the game required a full line of high HP in front to eat it all. I ask for more freedom in configuring my army.
BUG: RAID skill does not open up the "Forest/Plains" in order to start killing the creatures. It still requires that you purchase another unit in order to unlock.
@Xephan. I have Local Save (no bonus unit) with 35 Stars and 8 Gems. I farmed all the achievements I could push for and most of the gems, so I am really just curious what unit strategy someone used to complete this. Thanks!
What is the criteria to unlock each amulet? I have reset three times, and I am now unable to get the XX% addition to GPC. Ran Million and Billion challenge to "Impossible" with no other rewards.
Thank you for pointing this out. The required version number stated on Extension tooltips is incorrectly not including the required Extension portion of the version number (the middle number). We’ll fix this in the next update!