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Game comments and reviews
Jul. 28, 2014
Where is level 11?
Developer Reply
I think you are actually the first person who noticed it :D
Apr. 04, 2012
The vertical speed in this game is the most frustrating I've ever had to deal with. If you run into a wall while falling, you go at a snails pace. I got so frustrated trying to beat the platforming portions of the level because jumping felt so bad. It's a lovely game, but it just felt awful to play. Maybe that was just me =/
It will be the thing I spend the most time refnining if I make another game like this for sure. Thank you for taking the time to provide constructive feedback, sorry it felt overly clunky for you!
Sep. 17, 2011
It's pretty funny to watch the guards after you escape. They just casually step on the body of their boss.
Sep. 14, 2011
I recognize I'm terrible at this game. I never beat the first one. However, I absolutely love running other people's designs they so graciously left in the comments. There's a strange beauty in the rhythm of a well thought out design.
Sep. 13, 2011
I got so stuck at level 3. Great game. 5/5
May. 30, 2011
Err, I have gotten every key from every room so far, according to the map, and the only way forward is through a blue lock. All I have is a yellow key. How did I screw up?
May. 25, 2011
I think my biggest disappointment about the game was how much the strategy deviated from the actual music. Instead of making songs to beat the level, I made songs that I liked listening too, and fared worse than random-cat. I know it's difficult to program music tastes, but some levels seemed like they could be easily beaten with chromatic scales =/
May. 10, 2011
http://nyan.cat
Apr. 26, 2011
Out of curiosity, did anyone actually pay for the premium content?
Apr. 04, 2011
Unfortunately, this game will never get badges, as it's too easy to cheat.
Apr. 01, 2011
588 deaths. I think that's a good score... ^_^
Mar. 28, 2011
It would be nice if there were some way to keep track of all the endings. I don't want to have missed any. Endings found: Freedom Director Family
Mar. 20, 2011
=D All your base are belong to me?! For Life!? Aww, you shouldn't have.
Mar. 07, 2011
Great work Dagwagin'. 5/5'd. I'm pretty embarrassed this got a higher score than anything I made ever did (we know each other IRL, and are potentially going to work together). If only I'd thought to make a game about ball gaming... Ah well. Nice game!
Feb. 24, 2011
This game was AMAZING! The levels were gigantic, the plot was hilarious, and the finale was soo worth it. If this were an actual game for sale, I would definitely buy it. After three-and-a-half levels of whimsical shenanigans, I arrived at 99% completion (so close). This is most definitely one of my favorite games on the site. You could really improve things by adding a run button, Clarence moves unfortunately slowly, and I was a little bit confused in world three because I was afraid to visit floor "B". (Protip: You can visit floor "B" without ending the game, but don't go ducking into the bosses corridors before you win.) Needless to say, this gets a 5/5 from you, as the best platformer I have ever seen on this site. Needs badges, yesterday.
Feb. 13, 2011
I am a terrible person. Whenever I got a boyfriend I didn't like, I headed straight towards a skull. My highest score, therefore, was the game where I was forever alone, because at least then I could focus on my job. Unfortunately, Juan was standing on my job power-up, in what I assumed was sexual harassment. Eventually, I just dated the first guy I found with a top-hat. Inexplicably he was a romantic rich talented dude, and I won with five stars. My current life plan is to marry the first person in a top-hat I meet. I see nothing wrong with this.
Feb. 09, 2011
Whoops, screwed up my last post. Landmarks known: Once in a blue moon. Mars w/o sneakers, the Bradbury House, Rings of Saturn, Chno81042, Poor Pluto.
Current landmarks found: Mars w/o sneakers, Bradbury house, Rings of Saturn, Weird satellite thingy (name unknown), Poor Pluto.
Feb. 04, 2011
Level one is physically impossible, as it requires you to go through a wall.
You know something? That building looks kind of sturdy.... better drop a nuke.
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