Happy Halloween! This game crashes and freezes multiple times every day and seemingly for multiple reasons based on different error messages or lack of error messages. As far as the game goes, it is a standard fare idle game. Conceptually fine, but nothing outstanding. The multiple areas aren't really a good thing; it makes the player feel like they are starting from scratch each time rather than making progressing, which is the whole idea of an idle game.
Compared to the other games in this series, this one was enjoyable but not outstanding. Weird difficulty progression. Some levels require more planning than later levels, such a the last one, that are totally linear.
Interesting concept.
You know how some games are inhibited by poor controls? This game is ENTIRELY about controls. The means perfect consistent reflexes, a reliable internet speed that stays at a constant speed, and the game and background programs running at a consistent speed - other comments say this does not happen. I think the theory of the game is fun, but the reality was not that enjoyable for me. It's still a neat concept.
It was fun enough once I understood what I was supposed to do. There is even some replay value since the randomized list of items to find should vary in each play.
So make everything a bright mess of color and have us randomly collect the junk, because there is no rhyme or reason to pick up certain things and ignore others.
Cute game. There is a memory leak issue with restarting levels and hitting "r". If the game slows down too much, some levels like like level 15 will be impossible. Simply refresh the game to fix the issue.
People complaining that it's nothing new: it's a bubble pop. What is there to be new? Like some kind of gimmick. Tetris and other puzzle games don't need new additions. As a game, this is a solid bubble pop. There are only 2 issues I might say could be brought up. 1) Aiming is easy since the cursor is visible. Turning the cursor invisible could make it more challenging. 2) Some truly ridiculous shots are possible between bubbles. It's not necessarily a bad issue, but does make things easier than they would be otherwise.
Tip: The VIP deck is a waste of gems. It is quickly outpaced by other decks after a few days of playing.
Tested the VIP deck by saving before. By doing this, you can use rng to get a targeted card. Also noticed the the VIP deck is completely bugged in terms of values, as others have pointed out. It seems to perhaps be based on acquisition order. Didn't test it much.
This is NOT an idle game. It's a management game. You need to be actively managing and clicking resources like the magic orbs and cauldrons to meaningfully develop in any sense, which means not being idle more than 30 seconds. Being active is worth DAYS or WEEKS of being idle. The only idle part is hero experience gain.
Controls being quite a bit different from rogue fable 3 is quite annoying. Like the ranged attack requiring a right click rather than the left click of the past. It's difficult and not intuitive how to navigate the menus as well. I'm slowly figuring things out, but it's tough to call it a definite improvement since my *very early* impression is that things got overcomplicated.
Played 2 rounds and then got a headache from the colors. It would have been good if the creator had used contrasting colors and shades. As it is, it's like looking at a magic eye while trying to hunt mines. The game is a great idea, but literally painful to play.
I loved bullet hell games back in the day. This was a nice tribute but with significant flaws. The largest for me was the hit box. The player's ship is hit by enemy fire that clearly doesn't come close to touching the ship. Fun, but frustrating.
Thought I had messed up the last level, but I missed that this level has 6 instead of the usual 5 turns. As others said, it's very easy once you understand the principle behind the game. So while relaxing, the game is fairly 1 dimensional. No 5 turn (or 6 turn) level is any more difficult than those before it. The game is more about figuring out the principle than the levels themselves.
Thanks for the feedback :D