Search for your favorite games...
Game comments and reviews
Aug. 05, 2020
timing and such seem to bug out after level 4 trinkets. report as 0-278:0-55. It was 11k cost when I logged back on, and a disable/enable made it 75k instead
Developer Reply
Hello, this is typically from swapping your date on your computer but I'll run some tests on our side to see if it's happening during regular offline time too, thank you for the report!
May. 12, 2020
the stamina game doesn't react to my space button >_>
Apr. 28, 2020
what're we sposed to do when the bird wont fly?
Apr. 14, 2020
It still says it's in connecting state despite showing me the game for a little while. Claims it fails to send to the websocket because of being stuck in this state.
Apr. 04, 2020
got exactly #20 so clearly am not a failure! Also strongly encourage you guys to add clacks overhead for this page with this game. GNU Terry Pratchett.
Mar. 12, 2020
Jeez this game gets PC at item level 11. Breaks immersion real bad.
Aug. 27, 2019
It would run a lot smoother if assistants assigned to farms/forges/etc would prioritize getting material from the stockhouses and town center rather than randomly choosing to run half the map away for picking up ressources. I think this semi-random assignment in what item to hunt down is also what has created the hunger issues where the whole town suddenly dies off. I find having a few people set to just collect food off the ground mitigates that particular issue though...
Thanks for the feedback! Currently, when a worker goes looking for a resource, they go for the closest source whether it's on the ground (and not already targeted by another worker) or in a stockhouse. But there is no maximum distance, and they don't re-target if a closer source becomes available on the way. It certainly isn't always the most efficient way! I'll have to think about if there's a worthwhile solution. Thanks for playing!
Jul. 26, 2019
definitely a hard badge that armor one.
Jun. 12, 2019
Sure seems like the combo isn't triggered for snakes. At least a greenly and brown snake trigger NO combo.
Apr. 10, 2019
x:138, y:248, Totem of Ressource seems bugged. My hourly gold tooltips not increase at all when stepping on it. Hourly gold totem works as a charm though :)
Thank you for report! As I found out - it works. Probably you have already owning 1. The next increase will be once you collect 5. If you click on the totem and select "info", you can read more about how it works. Soon I gonna create a page to see Totem additions and how many you need for the next addition.
Apr. 09, 2019
info button is horribly broken and just causes the game to hang
Strange. Never had that problem. Could you please explain more- what did you do, which info you looked at? As far as i know info button was quite stable for a long time.
Apr. 03, 2019
For 2019 botd I noticed that we're unable to go back and retry the final battle should we only get silver. this is a bit annoying as it makes the gamewise achievements such a massive grind. Fair enough though. All in all a neat game.
Mar. 18, 2019
Would love to be able to deactivate gold rush mode :/ I kind of clicked the confirmation button not having read it proper >_>
Mar. 12, 2019
ending is awesome!
;)
Mar. 02, 2019
I find this much easier than the new rave. surviving the top-down beams is doable, and you need to jump 3-4 of the lines moving in from left before you're golden!
Feb. 26, 2019
Neat game, but I do get a little frustrated that I wasn't properly logged in, and so the full completion ended up not getting logged and swoosh I'm back to square one with no boxman house or nothing.
Feb. 11, 2019
I lieu of not finding anything to write on with the pencil I will write this comment!
Jan. 27, 2019
the shop oddly no longer updates. it used to have new inventory, thereby allowing purchase of "best in slot" items (except hats) but currently it seems to have gone stuck. I noticed it stores what I sell, so it could be it only refreshes till X items? Also, It'd be cool to have more "unique" items based on the ultra-rare mobs to allow rarity to play a bit more into things :) Totally second the suggestion of having the item marker stay after a "sell" or swap to other character.
the store refresh on monster kill ( random chance like 20% ) the item created will be something you will find on the level. If the store already have this item, there is a chance wont appear. For example if the store have 0 item, will appear 100% time. Have 1 item already 90%, 2 item 80%. I didnt change logic there so should work like the previous version. Yes I also agree, problem with item is that they need more things they could do, example adding fire, chance to poison. This game is not finish, its just what I manage to do so far. I agree they should be some extra rare items from some monster (its already the case on some monsters)
Jun. 24, 2018
Big fan of your small games here on kong! 4 different endings was nice, everything having a different outcome.
Thanks a lot!
May. 27, 2018
meh, the lag is pretty unbearable. might be fun on some original website but the Kong port is not too coo...
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.