This is a pretty good game so far. No bugs and i like the concept of choosing a new weapon for upgrades. I'm hoping for some more upgrades in the future. I think adding in a mini-map somewhere would make finding the enemies better, but that's just my opinion. Other than that, no real troubles so far. Good luck dev
Hum, originally I thought of having an arrow or something indicating the enemy's direction if it is off-screen, but a mini-map would help as well. We didn't put it because we were already behind on schedule and decided to focus on other stuff, but I might add it once I have some time. As for more upgrades, we're running a campaign for the sequel, that'll probably include a super-prologue. The game itself will be paid, but the super-prologue would be made in the same veins as this prologue, so we'll probably publish it over here as well, if the campaign goes through ^^
I think the dev should make more games just like this one. Have a continuation of a previous character in the previous games and keep going on from there. A series of events. That, I would think, would help create an easier story line for the dev, and character creation would be also easier. I don't know, but this is just one of my opinions is the dev were to make more games like this one.
Man, i love these kinds of games that play with a great story while still allowing the play to make decision and get involved with the story. I love how this game has a direct link to the first game, with the girl of the smith being the protagonist this time. I'm looking forward to seeing a new story created and more content than right now. Keep up the good work Raius.
This game has a unique combination of platforming with a bit of puzzle in it. For most people who play this game don't understand the logic behind what the answers to the questions actually mean, it's all philosophy based, so people would need to understand actual philosophies to truly get what this game is about. I understand that most people are not interested in philosophy, but the game itself in terms of game-play is quite decent. I had no problems with play this game, although i think the dev should allow people to make more than just a few questions and answers and broaden the philosophy spectrum a bit more.
Quite fun. I enjoy the simplicity of the game. The sense of the achievement of discovery is great. The ability to choose what people you'll have is nice. The game has a lot of good points to where to make the best decisions. The game overall has a nice charm to it and is not to hard to handle, but the concept is challenging enough to make it still interesting. Keep working on it!
in the the part where it says don't touch the statue, don't touch the ceiling before you touch the ceiling. If you do, you have to restart the level. If you do get stuck, continuously press the left and right keys until you get unstuck.
Hum, originally I thought of having an arrow or something indicating the enemy's direction if it is off-screen, but a mini-map would help as well. We didn't put it because we were already behind on schedule and decided to focus on other stuff, but I might add it once I have some time. As for more upgrades, we're running a campaign for the sequel, that'll probably include a super-prologue. The game itself will be paid, but the super-prologue would be made in the same veins as this prologue, so we'll probably publish it over here as well, if the campaign goes through ^^