Skill ideas.
We already have 1 conversion skill – heal (mp => hp).
How about adding new ones? Push throuh(hp => sta) and concentrate(sta=>mp)
+ boss chance. We already have stat boost, so why not?
+ max enemies on screen
+ 1 to all bought skills(cost 20 per level)
3 vampirics to hp/sp/mp. 1pt per lvl per hit
Knights gives real +might, but aren't showing in might income. For example, if you have 2 barracks and 1 castle then it'll be showing +1 might, but you''ll gain +3/sec
Please consider making these improvements
1. Kafra storage.
2. No monster crits. Neither vit nor agi saves from it =(
3. Enchantment system. Please make it with 100% to prevent savescum
4. Hard def before soft def, not at the same time.
5. Macro restrictions. Min quantity and monsters hp% are literally harmfull. 5% Boss hp is a lot and your char wont heal during that time
6. Auto-flee. As of now +damage to monster kind is a crap. After adding classes with elemental skills the problem will be even more severe. Please consider auto-flee if its ready or auto-using wings.
7. Shop with random items, wich refreshes each hour to imitate a market.
8. Lags from long play.
9. Chonchon misses his card. Dont make him cry.
Thanks! This will be fixed in the next update.