Would have been nice if there was more of an introduction. It doesn't have to be flashy - just a text reaction to the guy's death (as the ghost) would have been enough. I didn't feel attached to the ghost at all.
When you have two people, it's almost impossible to complete the forest level because there's a room where enemies charge the starting point and you can't move both characters out of the way in time. I was searching for ♥'s, and this made that difficult.
This is a good game, and part of a great series, but I do wish there was more of an indication as to where the hidden panels are. Having to wave the mouse around every single wall gets very tiring.
Towards the end, things get a little boring and grindy. The concept is a lot of fun, but there are a lot of creases you really should have ironed out before release, which hurts the rating.
I've fallen in love with this series. The love the sombre tone, and the little twists in the tale every time. It has such atmosphere, too. Can't wait for the conclusion.
This is a really lovely game, but I'd like for the solutions to not be automatically spoiled once some time passes. A 'hint' button would work far better. But that's my only gripe. It's a neat concept!
I loved this game. Felt genuinely creeped out all the way through. Hoping for a sequel! The only thing I'm not sure on is the codes for the relays - am I supposed to just guess them?
Anyway, I loved the game. :D
This is a great game, but the lag constitutes a real problem. Often, the jump won't register and I'll charge into a spike. In this of all games, dying is frustrating, so when I'm not at fault, it's not very enjoyable.
I love this game, but it would be nice to have a level select option for when I die. I know that it's not 'traditional' Pacman, but it's not enjoyable always having to start from level one. This way, if people want to start again, they have the choice, but they're not forced to reset if it isn't what they'd like.
This is a very nice game, but it seems unpolished. I can usually only spend 5 minutes on it because the lack of soundtrack makes it feel empty, and there are lots of missing features here that other similar games had.
Staying true to Free Rider we didn't want to add music, etc that could take away from the experience, we find players usually enjoy rocking out to their own tunes more.
We are looking into add some bike sounds into a future version though, would that be something you would like to see/hear?
As for the missing features, can you be more specific? We loaded FR3 up with new features: saved replays, best times to race against others and updates to track editor are just a few of the many new features. We plan to add checkpoints to this version and will look to start tackling that this week.
Thanks for the feedback.
The good thing about this game is clearly the ambiance that you create. It's genuinely spooky. The ending, where [SPOILER]the code is on the back of his coat all along was genuinely creepy. The bad things are that it's the type of mystery game where players are forced to randomly click and hope for the best - I have no reason to assume that clicking a chair leg will be necessary to help me open a drawer. Also, there aren't any words aside from the diary page, making the game lacking in plot and enjoyability. I don't know anything about the game in terms of storyline, which is a major put off when the whole situation is clearly so mysterious.
You just move around with the arrow keys until you get bored, essentially. Needs more depth, and something to make it stand out from the others like it. 1/5 until vastly improved.
Honestly, she acts as though the ballet class is to blame? Er, get a reality check, love - you were the one that cheated, ballet class didn't make it happen. I have no empathy for her at all and I think that he should run away from her while he has the chance. He was better off before she amended the timeline!
Hmm, good point! I'll bear that in mind for future games, thanks so much for the feedback :)