Fun game. Starts slow, so kids in elementary school have some success and motivation to make it to the harder levels. Should allow a higher starting level once it has been finished, else the start is too boring to repeat.
Oh, and you wrote "Professional" wrong.
Very fun game. Fast paced, shop advancement nicely balanced and quite addicting.
Would like to see different colours on survival mode for telling the toughness of monsters to make it perfect.
There are two ways to be able to research more:
Mining a certain number of a material and finding artifact capsules (pink u-shaped on minimaps). Different depths will give different artifacts. If you found all artifacts from a certain depth already the capsules will provide metal bars instead.
Pretty cool game with awesome music and lots of potential. 5/5
Difficulty is great. Normal gives a good start and Hardcore provides a nice challenge. I would love to have an "Inferno" mode though.
For the sequel: Add bosses with certain challenging patterns that have to be fought at the end of the stage before the teleporter activates.
There was no way for me to hack the computers in Mission 12. My cordless desktop probably doesn´t submit more than a certain amount of keystrokes per second.
I managed to pass it anyways because my mouse is programmable. I used STRG-SHIFT-ALT-"Letter", so with every click 4 strokes where registered. That worked.
Trying to be a smartass, eh? Every child knows that once you have reached an equilibrium between aerodynamic drag and acceleration from gravity you´ll have a constant falling rate.
"StraightAways" is doable. Just go through the middle towards the bridges. Build one sniper nest after another on the sideways so you 8-10 active when the horde comes. Lure zombies out of the house by a sniper nest a few blocks ahead that gets the order to stop shooting when too many zombies go for a walk. Work with full nests only because ammo can be sparse at times when you stock up too much in nests that are not shooting. Getting ammo early when houses are abandoned helps. Dismantle all nests that don´t shoot to the end of the other side of your "fort" and fight through to destroy the bridges. After that the upper and lower road is a piece og cake.
To whoever created the Map "Nanasisan": It is by far the hardest map that I have played. Nearly impossible to beat. That´s what makes it fun. But there is simply not enough ammunition available. The waves every 2.30 are huge and it is really frustrating to approach the final bridges and run out of ammo.....Add at least 1000 bullets or more, or tell me what strategy will make this map beatable.