Seems a bit cut and dry. boats show up, kill them before they kill the speedboat. lather, rinse, repeat. also, no stats for the weapons? how am I supposed to know whether to save up for something expensive if I can't see the differences? sound effects, art, and framerates are good, but the music gets a little old in short order. roughly average fare.
Nothing happens in this game. No control works, you have to sit here listening to the music and stare at the non-action. Not good. Also, nothing like the original Stick RPG.
On the up side, at least the game doesn't take long to load or to start.
On the down side, there is no learning curve, not even a moment to really prepare yourself before the game starts. The controls lack response, and there is no sense of purpose in what you are doing. A lot of the screen space seems wasted.
Before you know what is going on the first time, you're already knee-deep in trouble. I would suggest that the designer rethink this project, it appears a bit rushed.
Thanks for all the suggestions! This game was made in under an hour, so I didn't work very hard on it.