I wonder if I am the only who doesn't get the reward for beating levels... Doesn't matter how many times I beat maps, I never seem to have any of the monkey cash or whatever its called...
Game over on fight 4/4 of the first batch, during the tutorial, does not a good game make. There is no context for anything thats happening and the player seems to be only distantly involved in the game. Between fight 1/4 and 2/4 my characters went from doing low three digit amounts of damage to doing mid four digit amounts, without any obvious change or level up. Other games have done something similar in the combat system to this game, but there is a reason why a lot of those give the player a pause when one of the party is ready to have their turn. Can't say much about the items as I didn't get to them, what with dying during the tutorial.
Brilliantly simple game. Two things: Whether its my computer or the game, it starts to chug a lot towards the end of normal and beginning of challenge mode. Second, theres a few items whether the alternate effect doesn't work, some sets where its asking for something that seems to be incorrectly mislabelled (A10 stone? A10 amulet perhaps?). MIght well be worth going back to the items and double checking everything. Otherwise, great, great game.
One presumes that the skill points only affect the hero, so if we put points into attack, only the hero's attack is increased as opposed to all the units it commands receiving a bonus to attack?
My only real comments are: At first it feels a tad slow; the eating enemies gimmick is awesome but when you are just a wee base monster it feels like it takes a bit of a while to really get going. Also, the towers don't really feel as though they are doing anything... effectual. After that the only thing I can really say is being able to see something tower like would be helpful, the layout of the world is a little sprawl-ey but it works for me more than it annoys me. Lastly, if you need help with the functionality of this type of game give the maker of Trap Master a pm - they pulled the whole controllable monster with TD elements gig of masterfully.
Two things stand out before I even finish the first level: I've heard this music somewhere before, and it was just as annoying then as it is now, and how can this be Ninja Kiwi's first game? The account name says TwistedApe but all I saw in the actual game was Ninja Kiwi...
To quote Yahtzee "I feel a bit like a lioness whose cub has been eaten by the lion. I just don't know where we stand right now be he sure as heck isn't getting any of my Zebra!". That pretty much sums up my feelings on the matter. I just don't know if I like this one or not. And its cutting me a little bit because I check Kong everyday for two weeks and now that Epic War 5 is out, I don't actually have the burning urge to play it and see all the bits like I had thought I would.There are things that have improved. The artwork is superb, the story adds that teeny bit of context to the game that Epic 4 lacked. It has the building components from the first two games and the passably expansive battle locations AND three distinct heros that you can play as, each with their own little bit on where they belong in the overarching story. Yet somehow its just not the glorious melding of the first two games and the second two games that I would imagine most people were expecting Epic 5 to be.
While its a good game its also a shade disappointing... In the past DZ games have always been nothing short of bleeding fingers harrowing... This is only mildly concerning and only every so often... Other than the lack of this particular DZ trait it is a decent game with many of things that we love about DZ.
It's quite a good concept, like a lot of alright but not quite badge material games here, but there is one thing that is missing and that one thing makes it very hard for improvements to be made. Context; is the tower manned by wizards? Is it one wizard or many? Why does the city have a flying castle protecting it? Whats the significance of the princesses? All these questions and more make it hard to suggest additions that would make the game really, really awesome as opposed to just kind of cool. Still gets a fave though, just for the concept.
Theres a few bugs... Too Much Boss level bugs when you kill all the big dudes, the level wont register as being finished. The battle counter is also bugged, there are only twelve battles that register those being the missions, while all three of the battle achievements call for up to 100 battles...
I can't see some (about half now) of my cards and occasionally an enemy card. Is this just a glitch, or my software not being up to date or is there an in game reason?
Given that this is a "beta 2" I will just tell you what needs to be improved/changed: let players rotate the ship pieces. The three buttons, spawn, cargo and upgrades, all obviously need to be finished... But otherwise, really really awesome game!
I believe that Ben Yahtzee had it right when he said "It hurts us because it loves us..."
Meaning, it's nice to see a game that is a challenge, and still fun!
It's a good game, but there are some things that I just don't understand, like the power-up arrows, and some of the bars on the side. Especially that big one that has the glowing 'C' above it...
Not that this is a complaint or anything, but: Whoever said that the bar at the start auto tilts was right. mine keeps going to the left even when I am not touching the keyboard. I like it, means that you have to concentrate.
Thanks for your feedback! We'll improve it in the next version!