I'm sure when this game was created it was acceptable for the time; but the lack of a minimap, the need to toggle between Inventory and main game just to figure out where the heck I'm going is a real challenge.
This game is decent - the problem is that it's entirely too focused on grinding. I understand the idea of taking multiple runs at an objective, but since the game does have a finite end, it shouldn't take anywhere near as long as it does.
I think you're trying to make me spend money on a free Flash game. I haven't done so since before Kongregate was around, and you won't get me to do it now.
Sonny, Sonny, Sonny... I knew about this game when it was first released, and I was not impressed then. Don't get me wrong, it's good for a flash game, and I'd say it's even aged well. But it's too damn long, for one thing - I got bored about a third of the way through Gadi'Kala. And then to throw Brixius at you; somewhere between one and three levels weaker than you - but as much health as the enemies you've faced until then, combined? No, something is wrong there.
Thank you so much for the locking! With the sticky pieces, I don't have to go through in guesswork like I did in the first game. This is a definite improvement over Live Puzzle 1!
I have to say that, except for level 75, the game provides a high level of varied and balanced strategy. The final level, however, simply exchanges strategy for the game breaking its own rules.
This game lacks the interest and the inventiveness of Progress Quest, brings nothing new to the table, and generally, if I were on Newgrounds right now, I'd be casting my vote to BLAM this game. Playing for a badge and nothing more. And you made the badge too long to get to.
Can't play above Easy, honestly. Any kind of in-game help, powerups, slowdowns, what-have-you, would have been good. Part of the reason I can play Frets on Fire is because of the extensive walkthrough it does.