Really bad player-level matching lets this down; it's very enjoyable against people of similar skill, but when I'm consistently matched against players 50-100 levels higher it gets boring very fast.
Really clever and elegant concept, well done. If you can create a random level generator I think you could get game of the month - the lack of replayability is the only thing stopping me giving you 5 stars here.
I've been waiting for *ages* for someone to port kDice to Kong... :-) this is clearly still a work in progress, but with some improvements it could be awesome.
Little bit buggy. A partner went down in a supermarket and I couldn't help her or leave the building (got the "they will die if you leave" message) - had to refresh the page. A dead zombie has been left lying in midair after a particularly large horde falls through the ceiling more than once. I'd like to be able to click to search/move through a door instead of pressing 'e', at least if there are no zombies around. And overall it's a smidgen too easy, really, even on Survival. All that said - 4/5 for a solid survival horror.
For anyone who's having trouble - every gold (including survival) can be easily collected using just two stacks; build one at the far right, then leave a single block width gap, then another stack. The rightmost stack (all facing left) is just Sleeper Sleeper Sleeper Sleeper Digestion, and the left stack should be two Piercers facing left, followed by an Eye, followed by two Flames facing right. (If there are no invisible demons on the level use another right-facing Flame instead of the eye.) Simples...
Don't seem to be receiving the Weapon Master achievement - I've definitely killed enemies with every weapon except teleport, including knocking one into one of my own shields. Can't see how to kill an enemy with teleport (though I did kill one of my own team by teleporting onto a sun, as an experiment...) so curious as to why the award isn't registering. Otherwise great game - reminds me of Warheads - looking forward to a multiplayer version :)
YvAd asked "how you make them so fast" - er, because this is almost exactly the same game as Monster Slayers, it just has slightly different graphics. 3/5; it's not a bad game, but please be more original, Nerdook.
Very absorbing - not something I often say about an expansion pack! The new creep types are excellent - EMP waves are a great way to balance the formerly overwhelming power of machine guns, and the stealth waves if nothing else actually let you create a juggling level that was halfway enjoyable ;) My only complaint is that there's still no level anywhere near long or hard enough to give me time to try out a Mega Mega Tower...
It may just be my computer, but the movement keys seem to jam up a LOT - several times per level - which makes for a lot of frustrating deaths. Otherwise this is pretty awesome - deserves badges IMO!
Very nice hybrid - if you're intending to develop this further, it'd be nice to see the platformer elements enhanced. And of course, it needs a level editor!
3/5. Interesting concept, but the guards' movement is much too random to let us make any kind of sensible plan, and there's too little variety as you work through the levels. Work on the AI, though, and UA3 could be pretty awesome. ;)
Supreme Cthulhu is very easy once you realise you can exit to the main menu and restart any level that goes badly :\
Necronomiconqueror was a little harder, challenge 19 took the longest. Definitely not an impossible badge (most of the others only took one attempt!)
Overall - I like the theme and eye candy, and the mechanics are interesting, but the rather poor AI limits the replay value. And this is a card game, where's multiplayer? ;) 3/5
Pretty good; still feels incomplete, the missions are too repetitive and too random-feeling. Definitely addictive though, and I look forward to future developments...
Please, please let my autopilot take me to the station after a mission, don't make me hold down forward for a minute and a half :|
The AI seems completely incapable of switching range in battle... even when failing to do so leaves it with no effective attacks. Also, gameplay feels slow and repetitive. I expected more from Kongai! :(
Now, I admit that I detested this game when I first tried it... the challenge made me play it for long enough to see the appeal though. The lack of automatic firing by your turrets makes this distinctively different to other TD games and really quite a good game. 4/5