Can we get an option to toggle number values to scientific notation? So instead of "100 Trillion" or "20 Decillion", we get 1.251*10^12.
Not only will it make things less confusing at higher profits, but it'll be easier to align the game's number boxes, as their size wont' change significantly often.
Hey, I found a bug. When changing tabs from managers/upgrades/settings/achievements, if you change from any tab to "upgrades", the scroll bar 'sticks' with the size settings from the previous tab until fiddled with. Mostly not a problem, but figured you'd want to fix it. The problem only happens for the upgrades tab, though. Going from Settings to Managers will not trigger it, for example.
Another one, the pausing on this game is unwieldy. I get why you did it, since it allows players to really appreciate their options without ruining the fun, but is it possible to introduce a toggle in a settings menu that'd allow less pausing for minor stuff? Like activating skills and upgrading ships? I'd settle for hotkeys, though.
And finally, two things with the end-of-level upgrades. First, its *VERY* unclear what governs getting new points, and second, the way the unit-limit upgrade reads on that screen, if I max it, I should be getting +12 with each upgrade in-game. The wording is just really really wonky and I think the actual mechanics here are working fine.
@Krysten & @Kidgamez, one solution for making Fion Drones more responsive is to run a queue on all coins dropped, and assign each Fion drone to the next available coin as coins or Fions become available. It won't fix everything, but it will make buying multiple Fions more satisfying than they are now, where you'll get 3-5 of them all chasing the same fricken coin 5 times in a row.
Another thing, I'm finding that the unit bank is incredibly limiting compared to what the game otherwise encourages. It feels like a game where I should have 3-5 entirely different fleets at my command, but I have only enough unit-bank area to support minor substitutions in my main fleet. Anyway we can upgrade the amount of units kept on layaway? Maybe via a storage container only available from the formation editor?
@Tathar, they do have a similar feel, but they're different enough.
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Personally, this game fails for one reason. Game-play becomes boring and tedious after surviving first contact with the enemy. There's just not any more challenge to it after that. All good RTS games solve that problem somehow, and this one doesn't.
Great concept. Decent implementation. The difficulty sucks. I mean, seriously. I beat all challenges using 2 decks. I spent less than 5 minutes total building both.
Also, a couple of quirks: 'soldier' and 'robot'(and others) are not listed properly as stats, making deck building around them more difficult. Also, damage is not counted up accurately.
Great game, in some ways.
Sucks that main content areas are pay-only
Sucks that versatility is discouraged because certain turrets are too uber or neccesary.
1/5 for one simple reason. There are no 'wrong' things to do, except for the bosses and the 'heat lamp' level. Everywhere else, it isn't a 'puzzle', it is a case of hide go seek with the one thing on screen that can be moved. (True, on a few levels, more than one thing can be moved, but none are a 'wrong action')