Remember guys, just because you're not used to a game and it's hard doesn't mean it's poorly made.
Nice work, Santaragione. Come a long way from the AGBIC build.
Interesting idea, not bad, but ultimately just impractical to play.
If you're going to have a game where you want to avoid dying, then don't make it so you get stuck every few seconds and have to kill yourself.
The text is really small, the guns are clumsy and can't aim easily, and grenades take way too long to prime.
It's not bad, it's just got problems that stop it from being any fun.
Not too bad. Kind of plain and not clearly explained, but functional, with nice graphics... honestly some of the puzzles just solve themselves, though.
A lot of the levels are just clumsy. Sometimes the blocks stick together in ways that make no sense, sometimes bent way over the edge and still not falling. Not bad, but not fantastic.