GoldenIdiot's Comments

Game comments and reviews

@Onwijs the interface is fairly intuitive imo, in particular the keyboard interface. I recommend turning on remember last in the options, which makes combat via the keyboard a breeze. I use the mouse only for movement. I admit the whole needing to click once to select and again to enact is a little bizarre, though.

Swarm Simulator

Feb. 27, 2015

0

The *n bonuses multiply production by n. Note that is already figured in to the dispayed figure. [E.g. produces 100 larva (x8 bonus) means you would only be producing 12.5 if you had no bonus, not that you are actually producing 800]

Swarm Simulator

Feb. 27, 2015

0

its javascript (actually coffeescript) @joker

Swarm Simulator

Feb. 26, 2015

-4

nvm

Swarm Simulator

Feb. 26, 2015

-3

why is "why not larvas, English" on the word other instead of on the word larave?

Swarm Simulator

Feb. 26, 2015

1

@bleacher66 that is because unspent mutagen produces .1 larva/sec

Swarm Simulator

Feb. 26, 2015

4

to ascend you need either 40 hatcheries or 80 territory expansions. You then must gather energy (the energy requirement decreases as you spend energy)

Swarm Simulator

Feb. 26, 2015

-7

you mispelled bread

Swarm Simulator

Feb. 26, 2015

0

@albersl0 they count

Swarm Simulator

Feb. 26, 2015

0

assend button is on mutagen tab, unlocks after 40 hatcheries or 80 territory expansions

Swarm Simulator

Feb. 26, 2015

1

i am so stealing this lock mousewheel code :p

Swarm Simulator

Feb. 26, 2015

-3

kong of kongs, i am lorde i am lorde

Swarm Simulator

Feb. 25, 2015

-1

@thekipper3 That isn't limited to empowered troops. The ratio of territory/meat goes ~ a factor of 10 all the way down the line

Swarm Simulator

Feb. 25, 2015

0

why are you guys downvoting Jacob? He's talking about the path of exile reference on devourers.

Swarm Simulator

Feb. 24, 2015

-9

shut up woman

Swarm Simulator

Feb. 24, 2015

-4

@liquidity no, i have no idea how to make more but im on first play and have ~58k

Swarm Simulator

Feb. 24, 2015

2

this might be a bit of work, but maybe you could make show all units the default at the beginning of the game while they all fit on one page, then split into tabs as the pool of units grows

Swarm Simulator

Feb. 24, 2015

3

@wilgefortz you can find the source code and a summary of what tools were used on github

Swarm Simulator

Feb. 23, 2015

1

@Rose_Love you need 40 hatcheries/80 expansions to unlock the possibility to ascend, although you'll need to spend more energy than you have by then to actually do it

Swarm Simulator

Feb. 23, 2015

1

its because it includes your kong user id # as a ?query section of the url that it shouldn't be shared, i think