In addition to bugs and the timegating of research, I find that the cost of the prestige upgrades being shared is a real pain. Every one of these becomes intersting when at a minimum level (around 5-10) which is hard to buy is there is no afk gathering and you must stay online all the time to get money
nice game, fun and easy to play. Only thing that gave me a hard time was some controls during skills like. Like the timed wheel but all in all, good game
even though I build altars, I did no resets and plan on finishin the game without DK (even if I build enough altars for sword fealty, one never knows^^). Things going good, only grey isles remaining^^
Pros: Good game, good ideas, instinctive: really well thought
Cons: Incomplete tutorial (nothing told about defending) and no other explainings if you skipped it. each time you fail to defend you lose 10% of your resources. And no one, moderators included, cares about you when you face such problems.
Well thought, well made but poorly ran. Match my opinion or not, I won't change my mind.
Since accounts can't be deleted, I've put my account as a free to pillage spot just to put a thorn in the gathering system. Feel free to pillage.
(If it's defended, mods will have made their moves, giving my opinion credits)
My deck works a bit less since it now starts with blue power but it still rocks. Enforced silence's longing duration is a blessing when you have more creatures on the field. Even if you have 2+1+1 (only 4 damages). your opponent plays enforced silence, he's blocked for 4 turns and doomed to take 16 damages. Play it yourself? (1 purple is easily gained). play it 3 times and play your creatures before playing it. your opponent will cry all the way
RED: 3 scythian footsoldiers, 3 scythian elites,
BLUE: 3 sniper bots, 3 enkor bots, 3 shield walls
WHITE: 3 ward of light
Red for field swarming (u only need to up red energy to 2) for blocking and attacking ( best with 3 elites but withing two turns you can have 2 footmen and 1 elite with effect active)
Blue for healing, cleaning field, attacking, blocking
White for disposal of 5 and over enemies18 cards => short deck => easy to get the right card
With this deck the only problem is the mission with 1 HP since you can't afford a bad draw
You can also add cards like frailty or rally if you want but I personnally thing of those as space eating.
(If your footsoldiers are blocking the coming of your elites, snipe them, so you have the room available).
This deck is good with 2 red power and 2 blue power. But aim for 3 red and 3 blue : 2B + 1R = enkor bot and 2R = scythian elite
Alright man you won I give up on this guy, even fully upgraded I can only lower him to around 30% of his life bar even though I could lecture all of his attacks
Altairis you found the point if people don't care about lagging:
5 peasants card, 1parting gift, 8 gold mines are good but 9 or ten would be better, 2 crystal mine, 2 iron mine, some cheap but good cards and anything that increases your ressources (don'tplay 50 cards, more like 30-35), in game play your cards to increase your ressources, your defensers not to lose until you have at least 10+ or more gold income and at least 40 crystals. have around 500 gold then engage all your 5 peasants (suicide ur last defenders if needed), activate parting gift and summon the dudes in chain (1->2->3->4->5->1->2 and so on). they will swarm the field and eradicate any opposition. If they get killed? parting gift inflicts damage to your opponent. 100 life, 100 peasant, just enough and since they're so weak, even an opposing swarm cannot counter that