A fantastic concept, but it needs some follow-through. There are no enemies, no real monetary constraints, nothing that leaves me feeling like I'm matching wits with the game and succeeding because of my own cleverness. I really like the mining system you've developed (for the most part, mining itself can become a little dull but the exploration and fear of becoming lost is great) but this feels like it's half the puzzle to making a truly extraordinary game. Why not throw in some missions and make the ore less valuable, so that we're straining to buy enough torches to get us to the next worksite?
So, there is no way to lose this game. I let the zombies take over the entire city, there are no more "uninfected" left. But the screen counter claims there are 98 people left. Can this be fixed?
Correction you should only lose when you run out of troopers. In theory some of the surviving townsfolk will be hiding in-doors so there can still be people left in a town ;0)
Solved level 5. The key is to strip your troops out of the two asteroids near your planet and place them in front of your fleet in massed formation, then build a few repair ships to help heal them. The rest of it you can figure out as you go. If people want more details, I can provide them via PM or on here...
Am I the only one losing my mind trying to beat level 5? So many ways to fail, and I can't even pause the game to take stock and plan my moves properly. Choose 1: fast pace or many objectives. You can't have both. Also, how the @#$! do I beat level 5?
My saved file is gone! What happened? I invested a lot of time in getting that uyp to snuff :( Can anyone tell me what happened, and hopw to avoid that happening in the future?
I'm impressed. I'd like to see a storyline, maybe some advanced units, a few upgrades
(like something to give the attackers en edge. right now, the defenders enjoys all the advantages). However, this is the only game I know of that gets EASIER as the game progresses, even though the ratings on the levels get harded. The first matches are brutal slugfests, but as the board opens out, I find I am in a position of overwhelming strength before the others even get set up... Some tweaks would be really good, but the game is a tremendous amount of fun as is!
and GenericJoe, I completely agree. I think the key has got to be the order of movements, and how long it takes to move, but I am still hammering at it...
I really, really like this series... the story in the 3rd section here does not quite seem to match the rest of the story given before, but the tactics and gameplay make up for it for me...
oh, now I remember another question. What exactly does curses do? I've pretty much figured out they're damaging my men (duh) but I cant figure out what ratio they are working off. How does a 50% curse differ from a 35% curse in terms of damage, and why?
little confused about a couple of things. When you can access the modified healing chamber labeled "Temporary becomes permanent" what does it do? I cant seem to figure it out. Also, what does "Ordinary Becomes Extraordinary" do? Hvae a bunch of minor questions like that going on, but its an awesome game despite!
BTW, found glitch. after you win for the DP, and put them in governement, they cant attack you. I've been raiding caravans for a month now (in game time) and every time DP people find me and try to attack, they cant. I cant attack them either. kind of annoying, since I want to be able to fight them :(
Correction you should only lose when you run out of troopers. In theory some of the surviving townsfolk will be hiding in-doors so there can still be people left in a town ;0)