Goozik's Comments

Game comments and reviews

Hidden Dimensions

Oct. 20, 2010

-6

Ship and Structure casting by computer on last turn that won't prevent death should be prevented.

Hidden Dimensions

Oct. 20, 2010

6

When a ship get's disabled, should be clearer which ship it is.

Hidden Dimensions

Oct. 20, 2010

0

I would like to see, eject structure. Send it forward in straight line and does dmg equal to it's cost (minimum 1) to any ship in the path. Don't think it should affect base though.

Easy overall. Needs speed up option for battles, and animation should start as off (or remember my last choice). Defending General should be more powerful,and have ranged attack. Impassable terrain would also allow more strategy. Along with blind battles, or not being able to see behind their front line. Game has got room to grow, but very good start.

Castle Guardian

Aug. 17, 2010

2

Way to easy, and the achievements should be @ top of screen so it doesn't interfere with game play.

Sushi Cat The Honeymoon

Jul. 28, 2010

-2

Yarnball was fun. The air fluff stuff wasn't. Need's a few more controllable elements to be better then a 3.

Battle for Alandria

Jul. 26, 2010

0

Took about 4hrs to beat. Most the time just the very start of the missions were the hard part. Bad auto-casting of mages makes them ineffective most the time. Would be nice to get tips in the prologue of each mission. Some sort of barrier/trap would of been useful. Overall was a good evening of entertainment though.

HEG's Impero Galactica

Jul. 19, 2010

-2

Decent tactic gameplay, my ships need to engage better though, enemies fly right past with ease.

Ether Of Magic Cards

May. 25, 2010

4

simple, easy. But overly so. Strat is almost non existent. The Bonus pts should be player given and their choice on what to upgrade. Will play v2.0 if it comes.

Mytheria

Apr. 07, 2009

0

Restore from the priest not working on Royal Guard

Mytheria

Apr. 07, 2009

0

Also way Space bar should = Finish button.

Mytheria

Apr. 07, 2009

0

Need a way to attack with all instead of click one @ a time. Or select multiple attackers with a ctrl or shift key. Outside of that, solid CG.