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Game comments and reviews
Oct. 20, 2010
Ship and Structure casting by computer on last turn that won't prevent death should be prevented.
When a ship get's disabled, should be clearer which ship it is.
I would like to see, eject structure. Send it forward in straight line and does dmg equal to it's cost (minimum 1) to any ship in the path. Don't think it should affect base though.
Oct. 19, 2010
Easy overall. Needs speed up option for battles, and animation should start as off (or remember my last choice). Defending General should be more powerful,and have ranged attack. Impassable terrain would also allow more strategy. Along with blind battles, or not being able to see behind their front line. Game has got room to grow, but very good start.
Aug. 17, 2010
Way to easy, and the achievements should be @ top of screen so it doesn't interfere with game play.
Jul. 28, 2010
Yarnball was fun. The air fluff stuff wasn't. Need's a few more controllable elements to be better then a 3.
Jul. 26, 2010
Took about 4hrs to beat. Most the time just the very start of the missions were the hard part. Bad auto-casting of mages makes them ineffective most the time. Would be nice to get tips in the prologue of each mission. Some sort of barrier/trap would of been useful. Overall was a good evening of entertainment though.
Jul. 19, 2010
Decent tactic gameplay, my ships need to engage better though, enemies fly right past with ease.
May. 25, 2010
simple, easy. But overly so. Strat is almost non existent. The Bonus pts should be player given and their choice on what to upgrade. Will play v2.0 if it comes.
Apr. 07, 2009
Restore from the priest not working on Royal Guard
Also way Space bar should = Finish button.
Need a way to attack with all instead of click one @ a time. Or select multiple attackers with a ctrl or shift key. Outside of that, solid CG.
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