Instead of working on a dead end pr3 jiggmin should just work on this more. Change the campaign maps every week, give us better customization, add different kinds of blocks, i'd really like a moving mine even if it only moved left and right a few spaces, if we could draw pictures and attach them to the block thatd be even cooler. Pr3 just doesn't have the same feel as this game but it does have some features this game could really use.
Ok rate this up if you got stuck on the part where theres a walkway with like 10 spinning blades on it (after the second boss) heres how i beat it (after like forever) so fight the first waves of guys and kill the first two gun towers (taking the bullets but not the guns) then on the big jump before you get to the blade platform take the gun. then continue avoiding the blades until you here the gnomes shout, then move back. the wasps will come at you but not the gnomes. position yourself so youll hit between the spinning blades not at them and whack all the wasps to death with your gun. then move forward so your right between the 2 spinning blades in front of you(which are still off) and fire your gun while jumping. if you don't jump your bullets will hit al the spinning blades and ull never get through. so after 4-5 shots youll see the GO -> thing appear and thats how you know all the gnomes are dead
the ai curves to sharply like in survival the first 4 will let you charge up a super punch right in the face.. but then suddenly they can block sniper shots even if you spin around and shoot really fast