@vibrator Bronze League has always been plagued with 1hp decks. Makes for easy farming, but not great for good games. Try Silver league and you'll find some more competition
If you are here for the BotD, go for Saturday's map - today's is hard for someone just starting out. For Saturday, if you can get a mortar within firing range of the big pit in the upper-right the game is yours
Bug? Explination needed? If I have a upgraded mine that I place near the ragdoll's startign location, the ragdoll "grabs" the mine and it falls with the doll, the doll hits the floor, then the mine goes off when the doll's hand flops onto the floor. So far, no problem - odd, but bug/feature. However, this behavior changes if I have a teleporter set up anywhere in the level - in this case, when the ragdoll touches the mid-air mine, the mine goes right off. The latter feels like the right behavior, but the inconsistency is a problem - pick one or the other or explain it somehow!
Game bug: If you pause the game, the action, the mission timer and the alarm timer all pause properly, but the stun meter for the guards keeps going as if it were not paused!
First time through the game:
Chapter 1 completed (130 seconds or less) [Best so far: 136]
Chapter 2 completed (190 seconds or less) [Best so far: 192]
Chapter 3 completed (210 seconds or less) [Best so far: 217]
Very short, but not bad. HUGE props to making the scene transitions both useful and fast! Too many games in this genre have been ruined by having the scene changes be instant (so you have no context for the next scene) or with slow animations for the transitions. The very quick slides keep this game from becoming tedious!
For 5b, it isn't the entrance portal that is the problem, it is the exit portal. Adjust your exit portal so that the ball isn't getting caught up on the walls near the exit portal and the ball should come through properly.
I didn't get badges my first time. I turned off adblock and went through the game again and I did get badges. I cannot verify that this is the answer, but perhaps others can verify this possibility?
Tip for Level 58: Don't periodically tap Lightning like you usually do in most levels. Let Lightning charge all the way up and discharge it completely every time. This lets you focus exclusively on dodging OR killing. Also, it takes two hits with Lightning to kill anything in the level so letting loose the massive lightning strike clears the screen more efficiently.
A couple of bugs:
* Switching weapons doesn't seem "smooth" - especially when switching away from weapons with longer animations (e.g. Lightning). When I switch weapons there is a slight hesitation before I can fire the newly-selected weapon. This occurs whether using the 1,2,3 keys, the q,r keys, or the scrollwheel to switch weapons.
* Double-clicking (i.e. clicking twice in order to get exactly two shots, as opposed to holding down the button to get an indeterminate number of shots, wasting ammo) causes a major hesitation in both firing as well as movement. I suspect that double-clicking is not defined in the game code so the OS is taking over the double-click action.
Both of these problems distract from being a hectic and intense game experience. If you want "the ultimate Flash shooter" you need to give your players the smoothest controls possible in order to survive your deathtrap!
Tip - The balls can be stacked directly on top of each other if you get it /just/ right. A screen magnifier helps you get it right to the pixel. It's kinda cheating though...
Oh, thank you. We will fix that!