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Elements

Play Elements

May. 17, 2017

Rating: 13

@dsrtosy - Singularities appear when you cast too many Nova spells in the same turn

Elements

Play Elements

May. 10, 2017

Rating: 4

@vibrator Bronze League has always been plagued with 1hp decks. Makes for easy farming, but not great for good games. Try Silver league and you'll find some more competition

Elements

Play Elements

Apr. 04, 2017

Rating: 8

@vibrator - it is likely that your opponent used a Shard of Readiness on the Scarab, which does indeed allow it's ability to be used for zero quanta.

Elements

Play Elements

Jan. 05, 2017

Rating: 18

If you want the PVP badge, just post in the chat - there's usually someone willing to play!

Creeper World: Evermore

Play Creeper World: Evermore

May. 18, 2016

Rating: 1

If you are here for the BotD, go for Saturday's map - today's is hard for someone just starting out. For Saturday, if you can get a mortar within firing range of the big pit in the upper-right the game is yours

Indestruct2Tank

Play Indestruct2Tank

Oct. 20, 2014

Rating: 5

This isn't a game, it's an argument with a random number generator

Ragdoll Achievement 2

Play Ragdoll Achievement 2

Sep. 18, 2013

Rating: 4

Bug? Explination needed? If I have a upgraded mine that I place near the ragdoll's startign location, the ragdoll "grabs" the mine and it falls with the doll, the doll hits the floor, then the mine goes off when the doll's hand flops onto the floor. So far, no problem - odd, but bug/feature. However, this behavior changes if I have a teleporter set up anywhere in the level - in this case, when the ragdoll touches the mid-air mine, the mine goes right off. The latter feels like the right behavior, but the inconsistency is a problem - pick one or the other or explain it somehow!

Bob the Robber 2

Play Bob the Robber 2

Jun. 17, 2013

Rating: 5

Game bug: If you pause the game, the action, the mission timer and the alarm timer all pause properly, but the stun meter for the guards keeps going as if it were not paused!

Developer response from flazm

Oh, thank you. We will fix that!

Heir

Play Heir

Aug. 23, 2010

Rating: 0

First time through the game: Chapter 1 completed (130 seconds or less) [Best so far: 136] Chapter 2 completed (190 seconds or less) [Best so far: 192] Chapter 3 completed (210 seconds or less) [Best so far: 217]

Submachine 0: the ancient adventure

Play Submachine 0: the ancient adventure

May. 24, 2010

Rating: 172

Very short, but not bad. HUGE props to making the scene transitions both useful and fast! Too many games in this genre have been ruined by having the scene changes be instant (so you have no context for the next scene) or with slow animations for the transitions. The very quick slides keep this game from becoming tedious!

Epsilon

Play Epsilon

May. 12, 2010

Rating: -1

For 5b, it isn't the entrance portal that is the problem, it is the exit portal. Adjust your exit portal so that the ball isn't getting caught up on the walls near the exit portal and the ball should come through properly.

Robot Wants Kitty

Play Robot Wants Kitty

Mar. 11, 2010

Rating: 0

I didn't get badges my first time. I turned off adblock and went through the game again and I did get badges. I cannot verify that this is the answer, but perhaps others can verify this possibility?

Take Something Literally

Play Take Something Literally

Oct. 07, 2009

Rating: 0

First!

Take Something Literally

Play Take Something Literally

Oct. 07, 2009

Rating: 0

first

Heavy Weapons

Play Heavy Weapons

Jun. 12, 2009

Rating: 0

Tip for Level 58: Don't periodically tap Lightning like you usually do in most levels. Let Lightning charge all the way up and discharge it completely every time. This lets you focus exclusively on dodging OR killing. Also, it takes two hits with Lightning to kill anything in the level so letting loose the massive lightning strike clears the screen more efficiently.

Heavy Weapons

Play Heavy Weapons

Jun. 10, 2009

Rating: 0

A couple of bugs: * Switching weapons doesn't seem "smooth" - especially when switching away from weapons with longer animations (e.g. Lightning). When I switch weapons there is a slight hesitation before I can fire the newly-selected weapon. This occurs whether using the 1,2,3 keys, the q,r keys, or the scrollwheel to switch weapons. * Double-clicking (i.e. clicking twice in order to get exactly two shots, as opposed to holding down the button to get an indeterminate number of shots, wasting ammo) causes a major hesitation in both firing as well as movement. I suspect that double-clicking is not defined in the game code so the OS is taking over the double-click action. Both of these problems distract from being a hectic and intense game experience. If you want "the ultimate Flash shooter" you need to give your players the smoothest controls possible in order to survive your deathtrap!

Perfect Balance

Play Perfect Balance

Feb. 03, 2009

Rating: 0

Tip - The balls can be stacked directly on top of each other if you get it /just/ right. A screen magnifier helps you get it right to the pixel. It's kinda cheating though...

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