IF YOUR SAVE IS MISSING after November 13th, GO TO THIS LINK FOR RECOVERY STEPS: https://www.kongregate.com/forums/11406-general-discussion/topics/941201-if-your-save-is-missing-after-november-13th-click-here
It doesn't make sense that locked prestige upgrades don't show their descriptions. You can just spend your points to see what things do and then do a skill reset.
Why is there no mouse support? Forcing controller is a very odd move for a browser game. This could easily work if the ball could track mouse movements.
So I’m out of energy and there’s no way to get more without paying or basically leaving. It’s ridiculous that you would want 20 kreds for an hour of gameplay. Disappointed to see a game showing this much promise actually end up being nothing more than a facebook game.
@ImHi123 Make sure you've logged in to the same account on Kongregate on your work computer. If you're doing that and it still doesn't work after you connect to playfab through Settings -> Not Saving Online, try clicking Import and click Import From Playfab manually. PM me if you need more help
Instead of having a button for combo which is infuriating to remember as you use it so little, there should be a button to toggle between flight and jump, and this should be the only way to switch beside running out of fuel. It's extremely annoying trying to jump to dodge projectiles and then unexpectedly flying off into bullets because the flight came back up.
Hmm... let's make a tower defense shooter. Mission requirements - let's add a ridiculously high accuracy requirement in a game where all that accuracy means is that you have to watch out when shooting an enemy if there's not another enemy behind them. Not enough? Here, let me cut the playing field for you in half. Too easy? Here, have a companion that shoots once every 2 seconds and will steal kills off you, ruining your accuracy. Pleasant game made extremely frustrating by nonsensical, anti-synergistic mission requirements.
Good idea, terrible execution. Starts out fun, but the mechanics quickly bore you out. Research seems to be useless. After 30 minutes you're left staring at a static timer that can't be sped up to unlock your next resource. The concept of managing resources sounds great in theory, until you realize that in this game the only reason to ever reduce levels is to remove the item entirely because it gives you no income and only wastes a base resource.
You can increase the research speed by spending money on additional research points. There are also achievements and boosters that increase your research speed.
Game is back to being fully operational. If your game still doesn't work, right click on it -> This frame -> Reload frame, or right click -> Reload frame will bring it back.
@DracosBlackwing That's not true, the item registers the moment you click it. However, it seems like Cloudcade has been cutting costs on their servers and server response seems to be extremely slow, and it doesn't register the item if you click before you've received server response in the background.
We'll be happy to help troubleshoot this with you. Please write to our support team so that we can better help you: https://cloudcade.helpshift.com. We look forward to getting you situated!
Seems to me the game is balanced around watching the ad over and over again, as there is no other way to make gems (at least until Cave 10) when you can't beat the boss.
So I wanted the achievement and even though the game is a huge grind I thought hey, an OP endgame drill sounds pretty cool. You'd think an item you get after getting all of the hardest achievements (effectively 100%) would be something amazing to have fun with. Instead it's actually worse than the previous drill and requires you to grind more (!) to upgrade it. I unlocked everything, so for what purpose?
Games hosted on github are currently broken on Kong (this also includes, for example, Swarm Simulator). For the time being, the only way to play the game is through here: http://trimps.github.io/
It's in the "WIP" list :) Indeed, Gamepad was 'odd', but it started as a gamepad-game before it was a web game, hence the legacy controller support.