We're trying to figure out what the problem with saves can be, as we can't reproduce it at our end. We've added some checks and additional savegame method in the latest version, hopefully it should help.
Only reason I finished it was that there's a glitch that, if you go to the upgrades and then go back, you get that day's earnings again. By exploiting that glitch, made enough money to at least see the game through to the end...
Seems to have serious memory leak issues. It appears that every time you go to a shop and put something in the barter area, that's a new object that doesn't get released. In fact it seems that the game just keeps creating objects. Therefore, late game gets to where it's eating up all system memory. Then, should you get into a fight, loading takes forever (I'm guessing due to the size of the map and the fact that so many more objects were just created). Suggestion would be to reuse some objects or make sure to kill all references to the object so the garbage collector gets them.
Ah. Just realized that this is "Prime" and not "Primal". Of course I noticed that just after I posted my other comment. I mean, why would I notice it beforehand and save my self looking foolish... sigh...
Just killed Prime Slime level 81 and Prime Slime level 82. I know these are not supposed to be the Primes that give you Hero Souls (level 105+). May want to consider renaming these lower levels.
It would be nice if, when on the Buy x10 tab, that the Buy icons only lit when the purchase of 10 was available instead of just buying whatever can be afforded "up to 10". After all, single purchases can still be made on the Buy x1 tab for the "up to" effect. Just a suggestion...
Cannot buy the Private Mint. Once you've purchased the others and the extra tab opens for upgrading each one, the Private Mint is pushed off the bottom of the screen... never to be seen again...
Looking on my post, I realize it would have been best to leave A and D out of it. Those are fine, it's just reversing the up and down that I was talking about.
It would be nice to have a selection in the options to reverse the WASD configuration. When flying, I prefer S to be up, W to be down, A to be left, and D to be right. More in line with a joystick. Another option would be to use both mouse press (and hold) to allow the ship to follow the mouse. Just a couple of suggestions. :)
Would be nice to be able to see whether or not one of your graduates would be a better mentor for a room without having to dismiss the current mentor first.
We're trying to figure out what the problem with saves can be, as we can't reproduce it at our end. We've added some checks and additional savegame method in the latest version, hopefully it should help.