Thanks for giving us enough energy to do the badges and some to spare in case we falter along the way. Unfortunately, the game is pretty much unplayable after that. One mission every 30 minutes just isn't fun. Not to mention the star up method for heroes is far too random to be useful if you aren't grinding previous levels. Energy systems make that all but impossible without paying more than you would for a buy-to-play game that wouldn't require grinding. Thanks for the badges, though.
This game might actually be fun if I could play for more than 5 minutes at a time without paying a ton of money. This game has elements similar to Culdcept, but I refuse to pay for microtransactions. If this was an app that you could purchase outright for the cost of a game without having to constantly wait for energy/bounties/upgrade stuff, then I would've probably bought it.
Great game. It's easily one of my favorites. I love how you kept to the 5 wave limit instead of making every level take exponentially more time than the last. At the beginning, upgrade progress is really slow, but even without many upgrades, the levels are doable. There does seem to be an oddity in the endless mode, however. I did it immediately after beating the game, nowhere near to max level. Things were dying as fast as they had in the campaign mode until I made it to that last boss which wiped the floor with me quickly...However, when I came in with maxed equipment, they seemed to have 2-3x more hp than the last run through I did. I managed to just make it to the 15:00 mines by spamming spells to fill my blood meter. It might have just been my perception that was off, but thought I'd mention it anyway.
The difficulty curve is just way too freaking crazy. On most levels on hard or insane, not only can you never get hit, but you have to rush straight into enemies to get the light orbs. Then since some of the levels are completely random, it's pull-your-hair-out-while-yelling-out-obscenities level frustration. This isn't fun at all.
Better than most pay to play games, but it's still a pay to play. I'd be willing to dish out a few dollars for a game I really like to get cool costumes and stuff, but this game tries your patience and gives you a way out by offering to let you pay for it. All this pay to play junk isn't in the essence of true gaming and I really wish they'd do away with it.
I'm a huge fan of Heroes, King's Bounty and hex based RPG strategies in general, but I'm not a fan of energy. It wouldn't be so terrible if you could actually progress a decent amount of time in the game before you had to take a rest. It really is a shame, because I enjoy this game for the full 5 minutes I can play it every hour. As for the people trying to get the pvp badge and are coming across 'pay to winners' - do what I did. Buy the scrolls from the store instead of units with your gems. You get some immensely powerful ones from 19 gem pack that will easily allow you to win 3 times even against tough opponents. Just don't waste them. If it looks like you can't win, instead of letting them destroy you, run away, saving your units, and come back in 10 minutes after the penalty is off.
It'd be nice to have a set of rules for the behavior of the guards. I don't mind an assassination game having a luck factor, but when the level spawns 3 guards near each other and you have to reset the level several times because they bungle into each other and block the only possible path leading to the target, it's a tad annoying. Especially when a guard collides with the target, effectively ending any chances of getting the d be nice if guards/target automatically moved away from each other if they closed a certain distance, followed a certain path unless provoked, or if you could distract guards without necessarily setting off any alarms.
Careful when aiming in midair after getting gravity snail - since aiming and changing direction use the same controls, it's easy to start aiming for an enemy and accidentally fall into them if you aren't mindful.
Not all powerups are good. You want to avoid speed. bouncy and agility once you get too big or you'll end up crashing into mines more often. Also, unless you're confident in your ability to adjust your eyes every few seconds, don't get Noir or Druggy. Destroying mines give you points, so crash into them when you're invincible and shoot at them when you're in minesweeper mode. Just watch those timers!
1. I don't really want to play the exact same campaign with 3 different races. If you had humans for 5, elves for 5 and orcs for 5 with the option to play the last 3 levels as any of the races it'd be better. While we're at it, a combined upgrade pool, instead of this separate experience for separate armies. What's the point of having 3 races if the player is only has to play as one? Grinding the other two is pointless except for an achievement. 2. Why does every round have to be so long? I just spent 2 hours carefully fighting the final boss. 2 hours is a long time. The game isn't really hard. It just takes forever. While I typically don't mind the menial grind, the novelty of this dies somewhere halfway through the game. The rest of the game is great, though. The artwork, layout, the first 6 rounds...3/5
Just a PSA: the sprint shoes do not, in fact, make you run faster than the monsters. They merely increase the movement speed of everything in the game, which includes you. Useful if you want to go through areas quickly. Not so useful if you're trying to escape the enemy, since it won't make your reflexes any faster.
The zombie boss can easily be defeated with the frost dagger from the previous level. To knock out a good portion of his health to start, attack him until your stamina bar is almost fully drained. Then close in until he swings, step back a pace to avoid the swing, then go back in. He will swing again. Fret not, this is part of the strategy - if you have the ice weapon, you should be able to do this nonstop without being hit so long as you have the timing right. Whatever you do, don't use rage as it will cause him to immediately charge you.
Spoiler for a easier (at least less frustrating level 4) - Before the match begins, tell sword to follow shield, then move shield around manually. If sword starts getting too close to dragon, cut it off, as it will often ignore the follow command in order to commit suicide against the dragon. It will take a while since this has to be executed almost flawlessly, but the matches will always last less time since the shield will still be absorbing most of the damage, hence removing the awkward stage after sword dies where the shield runs around like a chicken with its head cut off trying to pointlessly avoid the dragon.
The lack of a "stay still," button on the bots, and being unable to forfeit a fight in the case of a no-win situation (such as only having a shield or medic left) ruins the game. It's also impossible to control more than 1 bot at a time since the only permanent action is follow, which is completely useless for non-melee robots - even medic robots seem to have the habit of circling around directly in front of the enemies' line of fire if told to follow. Then movement is awkward, with a 1-2 second lag between the order and the action in certain situations. Then the fact that if the selected movement area is too close, the bot will ignore it completely. Then, the chess, evasion, and ranged challenge use the exact same steps to win. Still, it was a good concept for a game - the equipment and weight limitation system were executed well. 4/5 for the ideas, but 1/5 for the gameplay, so 2/5. :/
This game attributes a lot to luck, it seems. I had weird bugs where the fruit would stick to other objects if they were on the sticky moving platform. The definition of insanity is doing something over and over again, expecting different results, but I got different results when attempting the same thing...does that mean the creator or I am insane? And sometimes, the levels are overly intricate and they can be solved with simply creating a cover with one or two objects when you're given many to attempt a rube goldberg machine. 3/5 for a short, fun, break.
Actually considered using the guide, then I realized that there were really only a few realistic combinations available. Not too easy, even so. It still took me a bit to work through each likely answer.